Listen for incoming connections in AS3 (AIR) Client whithout using Server Socket

↘锁芯ラ 提交于 2019-12-04 06:32:33

Yes. Your client should connect to the server via a flash.net.Socket (doc) or flash.net.XMLSocket (doc). In most cases, you only need one server to which many clients can connect. It's not entirely clear why you have servers at both ends?

Edit:

Below is a quick example of a client continuously listening for messages from the server using a Socket. This connects to the server and then waits (indefinitely) for data. When a chunk of data is received (in this case I'm expecting strings terminated by a new line character), the data is passed along with an event.

If you've tried this approach without success, you should look to see if there's any errors or if the connection is getting closed.

Document class:

package  {
    import flash.display.Sprite;

    public class Main extends Sprite {
        protected var socket:SocketTest;

        public function Main() {
            this.socket = new SocketTest();
            this.socket.addEventListener(SocketMessageEvent.MESSAGE_RECEIVED, onSocketMessage);
            this.socket.connect("127.0.0.1", 7001);
        }

        protected function onSocketMessage(e:SocketMessageEvent):void {
            var date:Date = new Date();
            trace(date.hoursUTC + ":" + date.minutesUTC + ":" + date.secondsUTC + " Incoming message: " + e.message);
        }
    }
}

SocketTest class:

package  {
    import flash.net.Socket;
    import flash.events.Event;
    import flash.events.IOErrorEvent;
    import flash.events.SecurityErrorEvent;
    import flash.events.ProgressEvent;
    import flash.errors.IOError;

    public class SocketTest extends Socket {
        protected var _message:String;

        public function SocketTest() {
            super();
            this._message = "";

            this.addEventListener(Event.CONNECT, socketConnected);
            this.addEventListener(Event.CLOSE, socketClosed);
            this.addEventListener(ProgressEvent.SOCKET_DATA, socketData);
            this.addEventListener(IOErrorEvent.IO_ERROR, socketError);
            this.addEventListener(SecurityErrorEvent.SECURITY_ERROR, socketError);
        }

        protected function socketData(event:ProgressEvent):void {
            var str:String = readUTFBytes(bytesAvailable);

            //For this example, look for \n as a message terminator
            var messageParts:Array = str.split("\n");

            //There could be multiple messages or a partial message, 
            //pass on complete messages and buffer any partial
            for (var i = 0; i < messageParts.length; i++) {
                this._message += messageParts[i];
                if (i < messageParts.length - 1) {
                    this.notifyMessage(this._message);
                    this._message = "";
                }
            }
        }

        protected function notifyMessage(value:String):void {
            this.dispatchEvent(new SocketMessageEvent(SocketMessageEvent.MESSAGE_RECEIVED, value));
        }

        protected function socketConnected(event:Event):void {
            trace("Socket connected");
        }

        protected function socketClosed(event:Event):void {
            trace("Connection was closed");
            //TODO: Reconnect if needed
        }

        protected function socketError(event:Event):void {
            trace("An error occurred:", event);
        }
    }
}

SocketMessageEvent class:

package  {
    import flash.events.Event;

    public class SocketMessageEvent extends Event {
        public static const MESSAGE_RECEIVED:String = "messageReceived";

        protected var _message:String;

        public function SocketMessageEvent(type:String, message:String = "", bubbles:Boolean = false, cancelable:Boolean = false) {
            super(type, bubbles, cancelable);
            this._message = message;
        }

        public function get message():String {
            return this._message;
        }
    }
}

As a test I set the server up to send a message every 5 seconds, this is the output in the console:

Socket connected
21:36:24 Incoming message: Message from server: 0
21:36:29 Incoming message: Message from server: 1
21:36:34 Incoming message: Message from server: 2
21:36:39 Incoming message: Message from server: 3
21:36:44 Incoming message: Message from server: 4
21:36:49 Incoming message: Message from server: 5
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!