Draw Rectangle On UIImage with Core Graphics

心不动则不痛 提交于 2019-12-04 04:11:31
Kurt Revis

I feel as if it's not drawing on top of the image which I sent in, it's creating a new image altogether.

No feelings involved. That's literally what this code does.

  1. Creates a new context
  2. Draws a rectangle into it
  3. Makes an image out of the context, and returns it

Between steps 1 and 2, you need to draw your original image into the context.

Also, there is no need to set the line width or stroke color, since you are only filling the rectangle, not stroking it. (If you are seeing red for some reason, it wasn't because of this code; do you have a different view or image that has a red background?)

func drawRectangleOnImage(image: UIImage) -> UIImage {
    let imageSize = image.size
    let scale: CGFloat = 0
    UIGraphicsBeginImageContextWithOptions(imageSize, false, scale)
    let context = UIGraphicsGetCurrentContext()

    image.draw(at: CGPoint.zero)

    let rectangle = CGRect(x: 0, y: (imageSize.height/2) - 30, width: imageSize.width, height: 60)

    CGContextSetFillColorWithColor(context, UIColor.black.CGColor)
    CGContextAddRect(context, rectangle)
    CGContextDrawPath(context, .Fill)

    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage
}

And you could further simplify by using higher-level UIKit API to draw.

func drawRectangleOnImage(image: UIImage) -> UIImage {
    let imageSize = image.size
    let scale: CGFloat = 0
    UIGraphicsBeginImageContextWithOptions(imageSize, false, scale)

    image.draw(at: CGPoint.zero)

    let rectangle = CGRect(x: 0, y: (imageSize.height/2) - 30, width: imageSize.width, height: 60)

    UIColor.black.setFill()
    UIRectFill(rectangle)

    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage
}

Objective C version of Kurt Revis answer

-(UIImage *)drawRectangleOnImage:(UIImage *)img rect:(CGRect )rect{
      CGSize imgSize = img.size;
      CGFloat scale = 0;
      UIGraphicsBeginImageContextWithOptions(imgSize, NO, scale);
      [img drawAtPoint:CGPointZero];
      [[UIColor greenColor] setFill];
      UIRectFill(rect);
      UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
      UIGraphicsEndImageContext();
      return newImage;
}

You can achieve it easily

guard let img = actualImage else { return }
let croppedImage = img.cgImage!.cropping(to: CGRect(x: 0, y: 0, width: 50, height: 20))
let img = UIImage(cgImage: croppedImage!)
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!