Passing own struct into opengl es 2.0 shader

不羁的心 提交于 2019-12-04 01:58:56

You can't, OpenGL ES doesn't have that functionality, to upload you have to get the location of each of your nested variables and call glUniform* on each of them.

For example:

GLuint loc = glGetUniformLocation(program, "u_material_properties.ambient_color");
glUniform4f(loc, 1.0, 1.0, 1.0, 0.0);
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