Triangle shaped ImageView with drag, scroll & zoom onTouch Android

牧云@^-^@ 提交于 2019-12-04 01:52:41

问题


I've added three different bitmap to one ImageView as shown in picture below. But the problem is that I cannot edit it after the Bitmap is set to ImageView. I want to drag, scroll & zoom the individual Bitmap in the ImageView.

My code for getting the combined bitmap is:

Bitmap setBitmapInTriangleShape(Bitmap bitmap1, Bitmap bitmap2,
        Bitmap bitmap3) {
    /*
     * int[] values= new int[2]; mImageView.getLocationOnScreen(values);
     */
    double screenHeightAspect = 2.5;
    Bitmap drawnBitmap = null;

    bitmap1 = Bitmap.createScaledBitmap(bitmap1, screenWidth,
            (int) (screenHeight / screenHeightAspect), true);
    bitmap2 = Bitmap.createScaledBitmap(bitmap2, screenWidth,
            (int) (screenHeight / screenHeightAspect), true);
    bitmap3 = Bitmap.createScaledBitmap(bitmap3, screenWidth,
            (int) (screenHeight / screenHeightAspect), true);

    try {
        drawnBitmap = Bitmap
                .createBitmap(screenWidth,
                        (int) (screenHeight / screenHeightAspect),
                        Config.ARGB_8888);
        Canvas canvas = new Canvas(drawnBitmap);
        canvas.drawColor(Color.TRANSPARENT);

        // ---------------------------------------------------------------
        Paint paint = new Paint();
        paint.setStrokeWidth(4);
        paint.setColor(getResources().getColor(
                R.color.gray_divider_reg_edit_grid_1));
        paint.setStyle(Paint.Style.FILL_AND_STROKE);

        Path path = new Path();
        BitmapShader bms = new BitmapShader(bitmap1, TileMode.CLAMP,
                TileMode.CLAMP);
        paint.setStyle(Style.FILL);
        paint.setShader(bms);
        // bms.setLocalMatrix(matrix);

        // -----------------=for photo 1-----------------------------
        path.reset();
        path.setFillType(Path.FillType.EVEN_ODD);

        path.lineTo(0, 0);
        path.lineTo((int) (screenWidth * 0.80), 0);
        // path.lineTo(0, 15);
        path.lineTo(0, (int) (screenHeight * 0.8706 / screenHeightAspect));
        path.close();
        canvas.drawPath(path, paint);

        Matrix mt = new Matrix();

        canvas.drawBitmap(bitmap1, new Matrix(), null);
        // -------------------for photo 3-----------------------------
        BitmapShader bmsUo = new BitmapShader(bitmap3, TileMode.CLAMP,
                TileMode.CLAMP);
        paint.setStyle(Style.FILL);
        paint.setShader(bmsUo);
        // bms.setLocalMatrix(matrix);

        path.reset();
        path.setFillType(Path.FillType.EVEN_ODD);
        path.moveTo((int) (screenWidth * 0.80), 0);
        path.lineTo((int) (screenWidth * 0.80), 0);
        path.lineTo(screenWidth, 0);
        path.lineTo(screenWidth, (int) (screenHeight / screenHeightAspect));
        // path.lineTo(800,800);
        path.lineTo((int) (screenWidth * 0.88),
                (int) (screenHeight / screenHeightAspect));

        path.lineTo((int) (screenWidth * 0.50),
                (int) (screenHeight * 0.32 / screenHeightAspect));

        path.close();
        canvas.drawPath(path, paint);

        // ---------------------for photo 2-------------------------
        BitmapShader bmsUop = new BitmapShader(bitmap2, TileMode.CLAMP,
                TileMode.CLAMP);
        paint.setStyle(Style.FILL);
        paint.setShader(bmsUop);
        // bmsUop.setLocalMatrix(matrix);
        path.reset();
        path.setFillType(Path.FillType.EVEN_ODD);
        path.moveTo((int) (screenWidth * 0.50),
                (int) (screenHeight * 0.32 / screenHeightAspect));
        path.lineTo((int) (screenWidth * 0.50),
                (int) (screenHeight * 0.32 / screenHeightAspect));
        path.lineTo((int) (screenWidth * 0.88),
                (int) (screenHeight / screenHeightAspect));
        path.lineTo(0, (int) (screenHeight / screenHeightAspect));
        path.lineTo(0, (int) (screenHeight / screenHeightAspect * 0.8706));

        path.close();
        canvas.drawPath(path, paint);

    } catch (Exception e) {
        e.printStackTrace();
    }
    return drawnBitmap;

}

Any help is appreciated.


回答1:


here is a link for source example of how to mask image

https://github.com/hotveryspicy/MaskImage

ref from this question

Masking(crop) image in frame

EDIT

for individual zoom in and zoom out you want these three bitmaps in different layout (you need to make custom image view ) so try below URL that describe how to make your own custom layout (image view in triangle shape) etc.

https://github.com/thecodepath/android_guides/wiki/Defining-Custom-Views



来源:https://stackoverflow.com/questions/21778690/triangle-shaped-imageview-with-drag-scroll-zoom-ontouch-android

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