How to disable vsync on macOS

别等时光非礼了梦想. 提交于 2019-12-03 23:45:30

This enabled me to get around ~700 frames per second on my MacBook Pro.

It is not permanent either, perfect for testing/benchmarking.

Source

Brett Hale

Welcome to SO. I outlined an approach here for a similar question. You should consider that most Mac LCDs are locked to 60Hz, and more recent hardware is limited to 120Hz. Disabling vsync may simply result in wasted CPU/GPU cycles, and possibly introduce tearing artifacts.

Nox

After YEARS looking for a workaround (and with the help of Brett Hale) this is what worked for me - I've added that piece of code at the start of my render loop (and not only in the init, as Apple seems to reset the SwapInterval settings every time...) and was finally able to have unsynchronize framerate:

#ifdef __APPLE__
GLint                       sync = 0;
CGLContextObj               ctx = CGLGetCurrentContext();

CGLSetParameter(ctx, kCGLCPSwapInterval, &sync);
#endif

Don't forget to include <OpenGL/gl.h>

It's not the nicest solution but it's actually the only one I found that work like a charm.

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