Get average color on bufferedimage and bufferedimage portion as fast as possible

那年仲夏 提交于 2019-12-03 20:13:57

I think that no matter what you do, you are going to have an O(wh) operation, where w is your width and h is your height.

Therefore, I'm going to post this (naive) solution to fulfil the first part of your question as I do not believe there is a faster solution.

/*
 * Where bi is your image, (x0,y0) is your upper left coordinate, and (w,h)
 * are your width and height respectively
 */
public static Color averageColor(BufferedImage bi, int x0, int y0, int w,
        int h) {
    int x1 = x0 + w;
    int y1 = y0 + h;
    long sumr = 0, sumg = 0, sumb = 0;
    for (int x = x0; x < x1; x++) {
        for (int y = y0; y < y1; y++) {
            Color pixel = new Color(bi.getRGB(x, y));
            sumr += pixel.getRed();
            sumg += pixel.getGreen();
            sumb += pixel.getBlue();
        }
    }
    int num = w * h;
    return new Color(sumr / num, sumg / num, sumb / num);
}

There is a constant time method for finding the mean colour of a rectangular section of an image but it requires a linear preprocess. This should be fine in your case. This method can also be used to find the mean value of a rectangular prism in a 3d array or any higher dimensional analog of the problem. I will be using a gray scale example but this can be easily extended to 3 or more channels simply by repeating the process.

Lets say we have a 2 dimensional array of numbers we will call "img".

The first step is to generate a new array of the same dimensions where each element contains the sum of all values in the original image that lie within the rectangle that bounds that element and the top left element of the image.

You can use the following method to construct such an image in linear time:

int width = 1920;
int height = 1080;

//source data
int[] img = GrayScaleScreenCapture();
int[] helperImg = int[width * height]

for(int y = 0; y < height; ++y)
{
    for(int x = 0; x < width; ++x)
    {
        int total = img[y * width + x];

        if(x > 0)
        {
            //Add value from the pixel to the left in helperImg
            total += helperImg[y * width + (x - 1)];
        }

        if(y > 0)
        {
            //Add value from the pixel above in helperImg
            total += helperImg[(y - 1) * width + x];
        }

        if(x > 0 && y > 0)
        {
            //Subtract value from the pixel above and to the left in helperImg
            total -= helperImg[(y - 1) * width + (x - 1)];
        }

        helperImg[y * width + x] = total;
    }
}

Now we can use helperImg to find the total of all values within a given rectangle of img in constant time:

//Some Rectangle with corners (x0, y0), (x1, y0) , (x0, y1), (x1, y1)
int x0 = 50;
int x1 = 150;
int y0 = 25;
int y1 = 200;

int totalOfRect = helperImg[y1 * width + x1];

if(x0 > 0)
{
    totalOfRect -= helperImg[y1 * width + (x0 - 1)];
}

if(y0 > 0)
{
    totalOfRect -= helperImg[(y0 - 1) * width + x1];
}

if(x0 > 0 && y0 > 0)
{
    totalOfRect += helperImg[(y0 - 1) * width + (x0 - 1)];
}

Finally, we simply divide totalOfRect by the area of the rectangle to get the mean value:

int rWidth = x1 - x0 + 1;
int rheight = y1 - y0 + 1;

int meanOfRect = totalOfRect / (rWidth * rHeight);
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