Lazy resolution of dependency injection

谁说胖子不能爱 提交于 2019-12-03 16:13:46

There's even better solution - native support for Lazy<T> and IEnumerable<Lazy<T>> in the Unity 2.0. Check it out here.

I have blogged some code here to allow passing 'lazy' dependencies into your classes. It allows you to replace:

class MyClass(IDependency dependency)

with

class MyClass(ILazy<IDependency> lazyDependency)

This gives you the option of delaying the actual creation of the dependency until you need to use it. Call lazyDependency.Resolve() when you need it.

Here's the implementation of ILazy:

public interface ILazy<T>
{
    T Resolve();
    T Resolve(string namedInstance);
}

public class Lazy<T> : ILazy<T>
{
    IUnityContainer container;

    public Lazy(IUnityContainer container)
    {
        this.container = container;
    }

    public T Resolve()
    {
        return container.Resolve<T>();
    }

    public T Resolve(string namedInstance)
    {
        return container.Resolve<T>(namedInstance);
    }
}

you will need to register it in your container to be able to use it:

container.RegisterType(typeof(ILazy<>),typeof(Lazy<>));

Unity should be lazily constructing instances, I believe. Do you mean that it is loading the assemblies containing the other dependencies? If that's the case, you might want to take a look at MEF - it's designed specifically for modular applications.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!