Sending Keyboard Macro Commands to Game Windows

↘锁芯ラ 提交于 2019-12-03 14:08:50

问题


I wanna do a macro program for a game. But there is a problem with sending keys to only game application (game window). I am using keybd_event API for sending keys to game window. But I only want to send keys to the game window, not to explorer or any opened window while my macro program is running. When I changed windows its still sending keys. I tried to use Interaction.App with Visual Basic.dll reference. But Interaction.App only Focus the game window.

I couldn't find anything about my problem. Can anyone help me? Thanx


回答1:


i fixed my problem. in this field ;

PostMessage(hWnd, WM_KEYDOWN, key, {have to give lParam of the key});

otherwise it does not work.And we can control of ChildWindow Class with Spy++ tool of Microsoft.

Thanks everyone for helping.




回答2:


Are you retrieving the handle of the window all the time, or are you remembering it?

If you use the FindWindow() API, you can simply store the Handle and use the SendMessage API to send key/mouse events manually.




回答3:


FindWindow API:
http://www.pinvoke.net/default.aspx/user32.FindWindowEx

SendMessage API:
http://www.pinvoke.net/default.aspx/user32/SendMessage.html

VB

Private Const WM_KEYDOWN As Integer = &H100
Private Const WM_KEYUP As Integer = &H101

C#

private static int WM_KEYDOWN = 0x100
private static int WM_KEYUP = 0x101



回答4:


class SendKeySample
{
    private static Int32 WM_KEYDOWN = 0x100;
    private static Int32 WM_KEYUP = 0x101;

    [return: MarshalAs(UnmanagedType.Bool)]
    [DllImport("user32.dll", SetLastError = true)]
    static extern bool PostMessage(IntPtr hWnd, int Msg, System.Windows.Forms.Keys wParam, int lParam);

    [DllImport("user32.dll", SetLastError = true)]
    private static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);

    public static IntPtr FindWindow(string windowName)
    {
        foreach (System.Diagnostics.Process p in System.Diagnostics.Process.GetProcesses())
        {
            if (p.MainWindowHandle != IntPtr.Zero && p.MainWindowTitle.ToLower() == windowName.ToLower())
                return p.MainWindowHandle;
        }

        return IntPtr.Zero;
    }

    public static IntPtr FindWindow(IntPtr parent, string childClassName)
    {
        return FindWindowEx(parent, IntPtr.Zero, childClassName, string.Empty);
    }

    public static void SendKey(IntPtr hWnd, System.Windows.Forms.Keys key)
    {
        PostMessage(hWnd, WM_KEYDOWN, key, 0);

    }
}

Calling Code

        var hWnd = SendKeySample.FindWindow("Untitled - Notepad");
        var editBox = SendKeySample.FindWindow(hWnd, "edit");

        SendKeySample.SendKey(editBox, Keys.A);



回答5:


If you want to communicate with a game, you typically will have to deal with DirectInput, not the normal keyboard API's.



来源:https://stackoverflow.com/questions/407020/sending-keyboard-macro-commands-to-game-windows

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!