I have an ImageView, in which I am programmaticly creating drawables and presenting them to the user. My goal is to click on said ImageView and change the drawable's color.
How would I go about the random color changing bit? I am currently tinkering with Random(), Color.argb() and a few other things, but I can't seem to get it to work!
Random rnd = new Random();
paint.setARGB(255, rnd.nextInt(256), rnd.nextInt(256), rnd.nextInt(256));
or
Random rnd = new Random();
int color = Color.argb(255, rnd.nextInt(256), rnd.nextInt(256), rnd.nextInt(256));
view.setBackgroundColor(color);
Though in your case it seems that you want to create a new drawable and assign it to your view. What is actually the drawable in your case? Is it an image, shape, fill...
thing.setBackgroundColor(new Random().nextInt());
I met this and this is my code,May some help
/**
* view-source:http://www.kareno.org/js/colors/ 参考
*Get Random background color and the text color for the background
* @return 0--》background
* 1--》text color
*/
public static int[] getRandomColor() {
Random random = new Random();
int RGB = 0xff + 1;
int[] colors = new int[2];
int a = 256;
int r1 = (int) Math.floor(Math.random() * RGB);
int r2 = (int) Math.floor(Math.random() * RGB);
int r3 = (int) Math.floor(Math.random() * RGB);
colors[0] = Color.rgb(r1, r2, r3);
if((r1 + r2 + r3) > 450) {
colors[1] = Color.parseColor("#222222");
}else{
colors[1] = Color.parseColor("#ffffff");
}
return colors;
}
So if you’re looking for a beautiful color palette, Maybe It's Not Such A Great Idea To use totally random values.
This approach might not yield the best results, It always ends up with a selection of similar colors that way too dark or way too bright.
Semi-random approach :
If you need some fresh and shiny colors then use the following simple class, that I wrote previously when I had the same issues. It's semi-random and uses a predefined color palette:
class RandomColors {
private Stack<Integer> recycle, colors;
public RandomColors() {
colors = new Stack<>();
recycle =new Stack<>();
recycle.addAll(Arrays.asList(
0xfff44336,0xffe91e63,0xff9c27b0,0xff673ab7,
0xff3f51b5,0xff2196f3,0xff03a9f4,0xff00bcd4,
0xff009688,0xff4caf50,0xff8bc34a,0xffcddc39,
0xffffeb3b,0xffffc107,0xffff9800,0xffff5722,
0xff795548,0xff9e9e9e,0xff607d8b,0xff333333
)
);
}
public int getColor() {
if (colors.size()==0) {
while(!recycle.isEmpty())
colors.push(recycle.pop());
Collections.shuffle(colors);
}
Integer c= colors.pop();
recycle.push(c);
return c;
}
}
Random approach :
But if you're still considering use random approach you may want use this single line instead of multiple lines of code :
int color= ((int)(Math.random()*16777215)) | (0xFF << 24);
The purpose of using this (0xFF << 24) is to set the alpha value to the maximum that means zero transparency.
This is my code I used in an application, it may help you.
It generates a random color on touch
public boolean onTouch(View v, MotionEvent event) {
int x = (int)event.getX();
int y = (int) event.getY();
float w = v.getWidth();
if(x < (w * (1.0/3) )){
layout.setBackgroundColor(Color.rgb(255,x,y));
}else if(x < (w * (2.0 / 3))){
layout.setBackgroundColor(Color.rgb(x,255,y));
}else{
layout.setBackgroundColor(Color.rgb(x,y,255));
}
return true;
}
public static int randomColor(){
float[] TEMP_HSL = new float[]{0, 0, 0};
float[] hsl = TEMP_HSL;
hsl[0] = (float) (Math.random() * 360);
hsl[1] = (float) (40 + (Math.random() * 60));
hsl[2] = (float) (40 + (Math.random() * 60));
return ColorUtils.HSLToColor(hsl);
}
Hope the following two solution may help you.
There are two way to get random colors programatically to set to view
1.First solution
public int randomColor()
{
Random random= new Random();
return Color.argb(255, random.nextInt(256), random.nextInt(256),
random.nextInt(256));
}
If you are using in
adapteron scroll you may get random colors for sameviewthis may not look good, to avoid this you can use second solution.
2.Second Solution
You can use
ColorGenerator.DEFAULTinstead ofColorGenerator.MATERIALas per your choice.You can also use anynumberinstead ofposition
ColorGenerator generator = ColorGenerator.MATERIAL;
int color = generator.getColor(position);
holder.mEvent_color_strip.setBackgroundColor(color);
bb.setBackgroundColor(Color.rgb(
getRandomInteger(0,255),
getRandomInteger(0, 255),
getRandomInteger(0, 255)
));
Most Accurate Solution of this problem:
-First, add this in the gradle (app),
compile 'com.github.lzyzsd.randomcolor:library:1.0.0'
then compile and rebuild the app.
-The second step just use it by this way,
RandomColor randomColor = new RandomColor();
Button l = findviewbyid(R.id.B1);
l.setBackgroundColor(randomColor.randomColor());
Reference Link:
In your case you should do like here, it's work to me
@Override
public void onBindViewHolder(@NonNull WeatherMainAdapter.ViewHolder holder, int position) {
Random rnd = new Random();
int color = Color.argb(255, rnd.nextInt(256), rnd.nextInt(256), rnd.nextInt(256));
holder.date.setText(items.get(position).getDt_txt());
holder.temp.setText(items.get(position).main.getTemp());
holder.press.setText(items.get(position).main.getPressure());
holder.cardView.setBackgroundColor(color);
}
public static String rndColor()
{
Random random = new Random();
int num = random.nextInt(16777215);
String hex = "";
while (num != 0)
{
if (num % 16 < 10)
hex = Integer.toString(num % 16) + hex;
else
hex = (char)((num % 16)+55) + hex;
num = num / 16;
}
return "#"+((hex.length()<6)?String.format("%0"+(6-hex.length())+"d", 0):"") + hex;
}
In Kotlin:
val rnd = Random()
val color = Color.argb(255, rnd.nextInt(256), rnd.nextInt(256), rnd.nextInt(256))
myView.setBackgroundColor(color)
来源:https://stackoverflow.com/questions/5280367/android-generate-random-color-on-click


