How to drawing a path with a bitmap?

戏子无情 提交于 2019-12-03 13:38:26

I use this Point's class:

public class Point  implements Serializable {
float x, y;
float dx, dy;
}

Paint object:

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
paint.setAntiAlias(true);

draw on canvas:

private void drawCanvas(Canvas canvas, List<Point> pts){
    if (pts.size() > 1){
        Path path = new Path();
        final int SMOOTH_VAL = 6;
        for(int i = pts.size() - 2; i < pts.size(); i++){
            if(i >= 0){
                Point point = pts.get(i);

                if(i == 0){
                    Point next = pts.get(i + 1);
                    point.dx = ((next.x - point.x) / SMOOTH_VAL);
                    point.dy = ((next.y - point.y) / SMOOTH_VAL);
                }
                else if(i == pts.size() - 1){
                    Point prev = pts.get(i - 1);
                    point.dx = ((point.x - prev.x) / SMOOTH_VAL);
                    point.dy = ((point.y - prev.y) / SMOOTH_VAL);
                }
                else{
                    Point next = pts.get(i + 1);
                    Point prev = pts.get(i - 1);
                    point.dx = ((next.x - prev.x) / SMOOTH_VAL);
                    point.dy = ((next.y - prev.y) / SMOOTH_VAL);
                }
            }
        }

        boolean first = true;
        for(int i = 0; i < pts.size(); i++){
            Point point = pts.get(i);
            if(first){
                first = false;
                path.moveTo(point.x, point.y);
            }
            else{
                Point prev = pts.get(i - 1);
                path.cubicTo(prev.x + prev.dx, prev.y + prev.dy, point.x - point.dx, point.y - point.dy, point.x, point.y);
            }
        }
        canvas.drawPath(path, paint);
    } else {
        if (pts.size() == 1) {
            Point point = pts.get(0);
            canvas.drawCircle(point.x, point.y, 2, paint);
        }
    }
}

Draw on bitmap canvas:

private void drawBitmap(Bitmap bmp, List<Point> pts) {
    Canvas c = new Canvas(bmp);
    drawCanvas(c, pts);
}
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