Unity Resolve Multiple Classes

末鹿安然 提交于 2019-12-03 13:22:22

If you are using Unity 2 you can use ResolveAll<T>

Container.RegisterType<IShippingInfo,FloridaShippingCalculation>("Florida");
Container.RegisterType<IShippingInfo,NewYorkShippingCalculation>("NewYork");
Container.RegisterType<IShippingInfo,AlaskaShippingCalculation>("Alaska");

IEnumerable<IShippingInfo> infos = Container.ResolveAll<IShippingInfo>();

You have to give a name to every registration because ResolveAll will only return named registrations.

You do not need to have the container as parameter, register the concrete types with names as said above, then in the constructor add a array as parameter, IList or generic Enum does not work.

public MyConstructor(IMyType[] myTypes)
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