OpenGL rendering in Windows XP with multiple video cards

空扰寡人 提交于 2019-12-03 12:59:32

I think you need to read up on the WGL_nv_gpu_affinity extension. You create affinity masks and use wglMakeCurrent() in conjunction with them. Here are some pointers:

http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt

Pdf from NVidia.com

Cheers !

I beleive you can gain such information from the gDEBugger for OpenGL based applications.

If it turns out your not using both cards, you can check out Equalizer for parallel rendering, it's a great project.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!