Drawing text over Core Graphics in Swift 3

不羁岁月 提交于 2019-12-03 10:18:12
ingconti

Using Swift 4:

let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.alignment = .center

let attributes = [
    NSAttributedStringKey.paragraphStyle: paragraphStyle,
    NSAttributedStringKey.font: UIFont.systemFont(ofSize: 12.0),
    NSAttributedStringKey.foregroundColor: UIColor.blue
]

let myText = "HELLO"
let attributedString = NSAttributedString(string: myText, attributes: attributes)

let stringRect = CGRect(x: W/2 - 50, y: border, width: 100, height: H)
attributedString.draw(in: stringRect)

For Swift 4.2, change the above attributes to:

let attributes: [NSAttributedString.Key : Any] = [
    .paragraphStyle: paragraphStyle,
    .font: UIFont.systemFont(ofSize: 12.0),
    .foregroundColor: UIColor.blue
]

Swift 3.0 : to draw text

   func drawMyText(myText:String,textColor:UIColor, FontName:String, FontSize:CGFloat, inRect:CGRect){

     let textFont = UIFont(name: FontName, size: FontSize)!
    let textFontAttributes = [
        NSFontAttributeName: textFont,
        NSForegroundColorAttributeName: textColor,
        ] as [String : Any]

    myText.draw(in: inRect, withAttributes: textFontAttributes)
}

call this function , below is e.g.

let _rect = CGRect(x: 40, y: 100, width: 40, height: 40)

 drawMyText(myText: "Hello", textColor: UIColor.black, FontName: "Helvetica Bold", FontSize: 11 , inRect:_rect)
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