Retriving image from server to android app

∥☆過路亽.° 提交于 2019-12-03 09:00:21
Dheeresh Singh

form : Load Large Image from server on Android

it is not uncommon for BitmapFactory.decodeFromStream() to give up and just return null when you connect it directly to the InputStream of a remote connection. Internally, if you did not provide a BufferedInputStream to the method, it will wrap the supplied stream in one with a buffer size of 16384. One option that sometimes works is to pass a BufferedInputStream with a larger buffer size like:

BufferedInputStream bis = new BufferedInputStream(is, 32 * 1024); A more universally effective method is to download the file completely first, and then decode the data like this:

InputStream is = connection.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is, 8190);

ByteArrayBuffer baf = new ByteArrayBuffer(50);
int current = 0;
while ((current = bis.read()) != -1) {
    baf.append((byte)current);
}
byte[] imageData = baf.toByteArray();
BitmapFactory.decodeByteArray(imageData, 0, imageData.length);

FYI, the buffer sizes in this example are somewhat arbitrary. As has been said in other answers, it's a fantastic idea not to keep an image that size in memory longer than you have to. You might consider writing it directly to a file and displaying a downsampled version.

Hope that helps!

Look at this page and download the sample code. it will solve your problem

http://developer.android.com/training/displaying-bitmaps/index.html

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