convex hull algorithm for 3d surface z = f(x, y)

故事扮演 提交于 2019-12-03 08:52:07

There's quite a lot out there, didn't you search?

Here are a couple with O(n log h) runtime, where n is number of input points and h is number of vertices of the result:

http://en.wikipedia.org/wiki/Chan%27s_algorithm

http://en.wikipedia.org/wiki/Kirkpatrick-Seidel_algorithm

Here is a demonstration of four methods, with links to the algorithms:

http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html

The O(n^3) version is probably Jarvis algorithm for 3d Hull. Look at this algorithm, I think is well described:

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