问题
Is there a way to explicitly select all the objects present at a particular instance of time.
This can be easily done using mouse to select all. Is there a code-solution like a button named Select All so that clicking it would make all the fabric type objects being selected and then I could apply the changes to whole of that ActiveGroup using canvas.getActiveGroup(); and iterate over.
回答1:
Good question.
There's no built-in method for this, but you would need to do something along these lines:
var objs = canvas.getObjects().map(function(o) {
return o.set('active', true);
});
var group = new fabric.Group(objs, {
originX: 'center',
originY: 'center'
});
canvas._activeObject = null;
canvas.setActiveGroup(group.setCoords()).renderAll();
The code should be self-explanatory, and it's pretty much what's happening under the hood when you use mouse, shift+click, etc.
回答2:
Using the current version of fabric.js (2.3.1) you can do this:
canvas.discardActiveObject();
var sel = new fabric.ActiveSelection(canvas.getObjects(), {
canvas: canvas,
});
canvas.setActiveObject(sel);
canvas.requestRenderAll();
This is an quote from the demo page: http://fabricjs.com/manage-selection
回答3:
canvas.setActiveGroup it's no longer an option. It was erased as a function in version 2.0
回答4:
This is a more compact form:
canvas.setActiveGroup(new fabric.Group(canvas.getObjects())).renderAll();
回答5:
selectAllObjects() {
this.canvas.discardActiveObject();
this.canvas.discardActiveGroup();
let objects: Fabric.Object[] = this.canvas.getObjects().map(function (object: Fabric.Object) {
return object.set('active', true);
});
if (objects.length === 1) {
this.canvas.setActiveObject(objects[0]);
} else if (objects.length > 1) {
let group: Fabric.Group = new Fabric.Group(objects.reverse(), {
canvas: this.canvas
} as any);
group.addWithUpdate(null);
this.canvas.setActiveGroup(group);
group.saveCoords();
this.canvas.trigger("selection:created", {
target: group
});
}
this.canvas.renderAll();
}
来源:https://stackoverflow.com/questions/20593163/select-all-the-objects-on-canvas-using-fabric-js