Example. I write the following string in my old project and a new, clear one:
UIInterfaceOrientation k = [UIApplication sharedApplication].statusBarOrientation;
Console input-output for a clear project:
(lldb) po k
UIInterfaceOrientationLandscapeLeft
And something awful in my old project if I write "po k" - a list of useless integers.
Additionally I can't print most of objects in the new project.
I don't know what is going on in your case, but just so folks are clear on the difference between po
& p
:
The p
command (a.k.a. expr --
) takes the arguments it is given, compiles them as though they were a source code expression written in the context of the current frame, executes the result - either by running an interpreter on the result of the compilation if that is possible, or by JITing the result of the compilation, inserting it into the target program, and running it there. Then it prints the result of the evaluation.
The po
command (a.k.a. expr --O --
) does everything that p
does, but instead of printing the result, if the result is a pointer to an ObjC object, it calls that object's "description" method, and prints the string returned by that method(*). Similarly, if the result is a CF object, it will call CFShow and print the result of that. If both these attempts fail, it will go ahead and print the result as p
would have.
So po
is mostly like p
. But you can get some weird results if you use po
on things that it aren't actually objects. For instance, ObjC has a optimization (tagged pointers) that represent the contents of some objects (e.g. NSNumbers) in the object pointer. There isn't a "real" object, just a cooked pointer. So if you try to po
an integer that just happens to look like a tagged pointer, you'll get the description of some probably unrelated ObjC object, not the value of the integer.
And of course, po
is doing a lot more work, so unless you really want some object's description of itself, p
is more efficient.
- Actually, it calls debugDescription, if that exists, and falls back to description if it doesn't...
p
= print
po
= print object
p
prints value of primitive variable or value of a reference
po
try to call -description for that object and print returned string
UIInterfaceOrientation
is no (Objective-C) object, but an integer (enum:NSInteger
). You should not use po
(print object) at all.
It seems the difference is lldb/gdb debugger. The only way for iOS project to make debugger more workable is expr @import UIKit
. But it may not work for older xcode versions and... you need to input this string in the console after each relaunch. The only way to automate it is an extra breakpoint with this expression.
p prints value of primitive variable or value of a reference
po try to call -description for that object and print returned string
There is also **v command** in lldb. Explaining using example.
protocol Activity {}
struct Trip: Activity {
var name: String
var destinations: [String]
}
let cruise: Activity = Trip(...)
Using v command
(lldb) v cruise.name
(string) cruise.name = "print name"
//As it uses dynamic resolution
Using p command
(lldb) p cruise.name
//execution interrupted
Strip debug symbols during copy
In most answers they advice to set optimization to "none" but forget that this option should be set to NO (at least for debug configuration).
This is in reference to what Jim Ingham said. Type "p " instead of "po ". When I do that Xcode displays the correct information. Try that.
来源:https://stackoverflow.com/questions/28806423/debuggers-p-and-po-commands-in-xcode