Draw MKPolyline Fill Color

不羁的心 提交于 2019-12-03 04:27:59

If you want a line of one color, and a fill of another, use a MKPolygon instead of a MKPolyline. So modify your original creation of the annotation accordingly. And then you modify your viewForOverlay (or, for iOS 7, rendererForOverlay) to recognize the MKPolygon and do something like the following:

// for iOS7+; see `viewForOverlay` for earlier versions

- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
    if ([overlay isKindOfClass:[MKPolygon class]])
    {
        MKPolygonRenderer *renderer = [[MKPolygonRenderer alloc] initWithPolygon:overlay];

        renderer.fillColor   = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        renderer.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        renderer.lineWidth   = 3;

        return renderer;
    }

    return nil;
}

// for iOS versions prior to 7; see `rendererForOverlay` for iOS7 and later

- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
    if ([overlay isKindOfClass:[MKPolygon class]])
    {
        MKPolygonView *overlayView = [[MKPolygonView alloc] initWithPolygon:overlay];

        overlayView.fillColor      = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        overlayView.strokeColor    = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayView.lineWidth      = 3;

        return overlayView;
    }

    return nil;
}

Note, you don't need to reference any of your class properties here, as the overlay is passed to your viewForOverlay. This is a little more flexible in case you ever have multiple overlays added to your map.


Incidentally, these are my standard viewForOverlay (iOS versions prior to 7.0) and rendererForOverlay (iOS 7+), which will handle MKPolygon, MKPolyline, and MKCircle overlays:

// for iOS7+; see `viewForOverlay` for earlier versions

- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
    if ([overlay isKindOfClass:[MKPolygon class]])
    {
        MKPolygonRenderer *renderer = [[MKPolygonRenderer alloc] initWithPolygon:overlay];

        renderer.fillColor   = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        renderer.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        renderer.lineWidth   = 3;

        return renderer;
    }

    if ([overlay isKindOfClass:[MKCircle class]])
    {
        MKCircleRenderer *renderer = [[MKCircleRenderer alloc] initWithCircle:overlay];

        renderer.fillColor   = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        renderer.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        renderer.lineWidth   = 3;

        return renderer;
    }

    if ([overlay isKindOfClass:[MKPolyline class]])
    {
        MKPolylineRenderer *renderer = [[MKPolylineRenderer alloc] initWithPolyline:overlay];

        renderer.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        renderer.lineWidth   = 3;

        return renderer;
    }

    return nil;
}

// for iOS versions prior to 7; see `rendererForOverlay` for iOS7 and later

- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
    if ([overlay isKindOfClass:[MKPolygon class]])
    {
        MKPolygonView *overlayView = [[MKPolygonView alloc] initWithPolygon:overlay];

        overlayView.fillColor      = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        overlayView.strokeColor    = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayView.lineWidth      = 3;

        return overlayView;
    }

    if ([overlay isKindOfClass:[MKCircle class]])
    {
        MKCircleView *overlayView = [[MKCircleView alloc] initWithCircle:overlay];

        overlayView.fillColor     = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        overlayView.strokeColor   = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayView.lineWidth     = 3;

        return overlayView;
    }

    if ([overlay isKindOfClass:[MKPolyline class]])
    {
        MKPolylineView *overlayView = [[MKPolylineView alloc] initWithPolyline:overlay];

        overlayView.strokeColor     = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayView.lineWidth       = 3;

        return overlayView;
    }

    return nil;
}

This way I can add as many of these three types of overlays to my map, and it can render all of them properly.

Chandni - Systematix

You can do this by implementing your own MKOverlayPathView subclass, which draws the path twice in the map rect. Once thicker with black and once thinner on top with another colour.

I have created a simple drop-in replacement of MKPolylineView which lets you do that: ASPolylineView.

- (void)drawMapRect:(MKMapRect)mapRect
          zoomScale:(MKZoomScale)zoomScale
          inContext:(CGContextRef)context
{
    UIColor *darker = [UIColor blackColor];
    CGFloat baseWidth = self.lineWidth / zoomScale;

    // draw the dark colour thicker
    CGContextAddPath(context, self.path);
    CGContextSetStrokeColorWithColor(context, darker.CGColor);
    CGContextSetLineWidth(context, baseWidth * 1.5);
    CGContextSetLineCap(context, self.lineCap);
    CGContextStrokePath(context);

    // now draw the stroke color with the regular width
    CGContextAddPath(context, self.path);
    CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor);
    CGContextSetLineWidth(context, baseWidth);
    CGContextSetLineCap(context, self.lineCap);
    CGContextStrokePath(context);

    [super drawMapRect:mapRect zoomScale:zoomScale inContext:context];
}

- (void)createPath
{
    // turn the polyline into a path

    CGMutablePathRef path = CGPathCreateMutable();
    BOOL pathIsEmpty = YES;

    for (int i = 0; i < self.polyline.pointCount; i++) {
        CGPoint point = [self pointForMapPoint:self.polyline.points[i]];

        if (pathIsEmpty) {
            CGPathMoveToPoint(path, nil, point.x, point.y);
            pathIsEmpty = NO;
        } else {
            CGPathAddLineToPoint(path, nil, point.x, point.y);
        }
    }

    self.path = path;
}

Or you can download code for it from below link https://github.com/nighthawk/ASPolylineView

I have used it and have a look on this screen shot.

I got another method.

If you don't have a coordinates array you can draw two polylines.

Draw a first line of your specific line1_width and after that draw the other line with line2_width = line1_width - 1.0.

This will draw two lines, and of the second line you will see only it's margin, becoming the stroke for the first line.

Yes as Rob mentioned, use MKPolygon and MKPolygonRenderer instead of a MKPolyline and MKPolylineRenderer, but also make sure your array of points is in clockwise order. If it's in counter-clockwise order you'll just need to reverse it by calling reverse() on the array.

pointsToUse.reverse()
let overlay = MKPolygon(coordinates: &pointsToUse, count: pointsToUse.count)
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