Sending Keyboard Macro Commands to Game Windows

感情迁移 提交于 2019-12-03 04:01:50

i fixed my problem. in this field ;

PostMessage(hWnd, WM_KEYDOWN, key, {have to give lParam of the key});

otherwise it does not work.And we can control of ChildWindow Class with Spy++ tool of Microsoft.

Thanks everyone for helping.

Are you retrieving the handle of the window all the time, or are you remembering it?

If you use the FindWindow() API, you can simply store the Handle and use the SendMessage API to send key/mouse events manually.

FindWindow API:
http://www.pinvoke.net/default.aspx/user32.FindWindowEx

SendMessage API:
http://www.pinvoke.net/default.aspx/user32/SendMessage.html

VB

Private Const WM_KEYDOWN As Integer = &H100
Private Const WM_KEYUP As Integer = &H101

C#

private static int WM_KEYDOWN = 0x100
private static int WM_KEYUP = 0x101
class SendKeySample
{
    private static Int32 WM_KEYDOWN = 0x100;
    private static Int32 WM_KEYUP = 0x101;

    [return: MarshalAs(UnmanagedType.Bool)]
    [DllImport("user32.dll", SetLastError = true)]
    static extern bool PostMessage(IntPtr hWnd, int Msg, System.Windows.Forms.Keys wParam, int lParam);

    [DllImport("user32.dll", SetLastError = true)]
    private static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);

    public static IntPtr FindWindow(string windowName)
    {
        foreach (System.Diagnostics.Process p in System.Diagnostics.Process.GetProcesses())
        {
            if (p.MainWindowHandle != IntPtr.Zero && p.MainWindowTitle.ToLower() == windowName.ToLower())
                return p.MainWindowHandle;
        }

        return IntPtr.Zero;
    }

    public static IntPtr FindWindow(IntPtr parent, string childClassName)
    {
        return FindWindowEx(parent, IntPtr.Zero, childClassName, string.Empty);
    }

    public static void SendKey(IntPtr hWnd, System.Windows.Forms.Keys key)
    {
        PostMessage(hWnd, WM_KEYDOWN, key, 0);

    }
}

Calling Code

        var hWnd = SendKeySample.FindWindow("Untitled - Notepad");
        var editBox = SendKeySample.FindWindow(hWnd, "edit");

        SendKeySample.SendKey(editBox, Keys.A);

If you want to communicate with a game, you typically will have to deal with DirectInput, not the normal keyboard API's.

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