How to generate an UIImage from AVCapturePhoto with correct orientation?

回眸只為那壹抹淺笑 提交于 2019-12-02 23:03:07
Andre Guerra

Final update: I ran some experiments with the app and came to the following conclusions:

  1. kCGImagePropertyOrientation doesn’t seem to influence the orientation of the captured image inside your application and it only varies with the device orientation if you update your photoOutput connection each time you are about to call the capturePhoto method. So:

    func snapPhoto() {
        // prepare and initiate image capture routine
    
        // if I leave the next 4 lines commented, the intented orientation of the image on display will be 6 (right top) - kCGImagePropertyOrientation
        let deviceOrientation = UIDevice.current.orientation // retrieve current orientation from the device
        guard let photoOutputConnection = capturePhotoOutput.connection(with: AVMediaType.video) else {fatalError("Unable to establish input>output connection")}// setup a connection that manages input > output
        guard let videoOrientation = deviceOrientation.getAVCaptureVideoOrientationFromDevice() else {return}
        photoOutputConnection.videoOrientation = videoOrientation // update photo's output connection to match device's orientation
    
        let photoSettings = AVCapturePhotoSettings()
        photoSettings.isAutoStillImageStabilizationEnabled = true
        photoSettings.isHighResolutionPhotoEnabled = true
        photoSettings.flashMode = .auto
        self.capturePhotoOutput.capturePhoto(with: photoSettings, delegate: self) // trigger image capture. It appears to work only if the capture session is running.
    }
    
  2. Viewing the generated images on the debugger has shown me how they get generated, so I could infer the required rotation (UIImageOrientation) to get it displayed upright. In other words: updating UIImageOrientation tells how the image should be rotated in order for you to see it in the correct orientation. So I came to the following table:

  3. I had to update my UIDeviceOrientation extension to a rather unintuitive form:

    extension UIDeviceOrientation {
        func getUIImageOrientationFromDevice() -> UIImageOrientation {
            // return CGImagePropertyOrientation based on Device Orientation
            // This extented function has been determined based on experimentation with how an UIImage gets displayed.
            switch self {
            case UIDeviceOrientation.portrait, .faceUp: return UIImageOrientation.right
            case UIDeviceOrientation.portraitUpsideDown, .faceDown: return UIImageOrientation.left
            case UIDeviceOrientation.landscapeLeft: return UIImageOrientation.up // this is the base orientation
            case UIDeviceOrientation.landscapeRight: return UIImageOrientation.down
            case UIDeviceOrientation.unknown: return UIImageOrientation.up
            }
        }
    }
    
  4. This is how my final delegate method looks now. It displays the image in the expected orientation.

    func photoOutput(_ output: AVCapturePhotoOutput,
                                     didFinishProcessingPhoto photo: AVCapturePhoto,
                                     error: Error?)
    {
        // capture image finished
        print("Image captured.")
    
        let photoMetadata = photo.metadata
        // Returns corresponting NSCFNumber. It seems to specify the origin of the image
        //                print("Metadata orientation: ",photoMetadata["Orientation"])
    
        // Returns corresponting NSCFNumber. It seems to specify the origin of the image
        print("Metadata orientation with key: ",photoMetadata[String(kCGImagePropertyOrientation)] as Any)
    
        guard let imageData = photo.fileDataRepresentation() else {
            print("Error while generating image from photo capture data.");
            self.lastPhoto = nil; self.controller.goToProcessing();
            return
    
        }
    
        guard let uiImage = UIImage(data: imageData) else {
            print("Unable to generate UIImage from image data.");
            self.lastPhoto = nil; self.controller.goToProcessing();
            return
    
        }
    
        // generate a corresponding CGImage
        guard let cgImage = uiImage.cgImage else {
            print("Error generating CGImage");self.lastPhoto=nil;return
    
        }
    
        guard let deviceOrientationOnCapture = self.deviceOrientationOnCapture else {
            print("Error retrieving orientation on capture");self.lastPhoto=nil;
            return
    
        }
    
        self.lastPhoto = UIImage(cgImage: cgImage, scale: 1.0, orientation: deviceOrientationOnCapture.getUIImageOrientationFromDevice())
    
        print(self.lastPhoto)
        print("UIImage generated. Orientation:(self.lastPhoto.imageOrientation.rawValue)")
        self.controller.goToProcessing()
    }
    
    
    func photoOutput(_ output: AVCapturePhotoOutput, 
                       willBeginCaptureFor resolvedSettings: AVCaptureResolvedPhotoSettings) 
                       {
        print("Just about to take a photo.")
        // get device orientation on capture
        self.deviceOrientationOnCapture = UIDevice.current.orientation
        print("Device orientation: \(self.deviceOrientationOnCapture.rawValue)")
    }
    
Mark Bridges

I've had success doing this:

func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {

        let cgImage = photo.cgImageRepresentation()!.takeRetainedValue()
        let orientation = photo.metadata[kCGImagePropertyOrientation as String] as! NSNumber
        let uiOrientation = UIImage.Orientation(rawValue: orientation.intValue)!
        let image = UIImage(cgImage: cgImage, scale: 1, orientation: uiOrientation)

}

It's based on what Apple mention in their docs:

Each time you access this method, AVCapturePhoto generates a new CGImageRef. When backed by a compressed container (such as HEIC), the CGImageRepresentation is decoded lazily as needed. When backed by an uncompressed format such as BGRA, it is copied into a separate backing buffer whose lifetime is not tied to that of the AVCapturePhoto. For a 12 megapixel image, a BGRA CGImage represents ~48 megabytes per call. If you only intend to use the CGImage for on-screen rendering, use the previewCGImageRepresentation instead. Note that the physical rotation of the CGImageRef matches that of the main image. Exif orientation has not been applied. If you wish to apply rotation when working with UIImage, you can do so by querying the photo's metadata[kCGImagePropertyOrientation] value, and passing it as the orientation parameter to +[UIImage imageWithCGImage:scale:orientation:]. RAW images always return a CGImageRepresentation of nil. If you wish to make a CGImageRef from a RAW image, use CIRAWFilter in the CoreImage framework.

Inside the AVCapturePhoto I’m pretty sure you will find a metadata object of the also called CGImageProperties.
Inside it you will find the EXIF dictionary for orientation the next step is just to take the orientation and create an image according to that.
I do not have experiences in using AVCapturePhotoOutput but I have some using the old way.
Pay attention that the EXIF dictionary is mapped differently in UIImageOrientation.
Here is an article I wrote a lot of time ago, but the main principle are still valid.
This question will point you to some implementations, it's pretty old too, I'm pretty sure that in the latest version they released easier API, but it will still guide you into take the issue.

Updated extension provided by Andre which works with Swift 4.2:

import Foundation
import UIKit

extension UIDeviceOrientation {
    var imageOrientation: UIImage.Orientation {
        switch self {
        case .portrait, .faceUp:                return .right
        case .portraitUpsideDown, .faceDown:    return .left
        case .landscapeLeft:                    return .up
        case .landscapeRight:                   return .down
        case .unknown:                          return .up
        }
    }
}
bmjohns

To create our image with the right orientation we need to enter the correct UIImage.Orientation when we initialize the image.

Its best to use the CGImagePropertyOrientation that comes back from the photoOutput delegate to get the exact orientation the camera session was in when the picture was taken. Only problem here is that while the enum values between UIImage.Orientation and CGImagePropertyOrientation are the same, the raw values are not. Apple suggests a simple mapping to fix this.

https://developer.apple.com/documentation/imageio/cgimagepropertyorientation

Here is my implementation:

AVCapturePhotoCaptureDelegate

func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
        if let _ = error {
            // Handle Error
        } else if let cgImageRepresentation = photo.cgImageRepresentation(),
            let orientationInt = photo.metadata[String(kCGImagePropertyOrientation)] as? UInt32,
            let imageOrientation = UIImage.Orientation.orientation(fromCGOrientationRaw: orientationInt) {

            // Create image with proper orientation
            let cgImage = cgImageRepresentation.takeUnretainedValue()
            let image = UIImage(cgImage: cgImage,
                                scale: 1,
                                orientation: imageOrientation)
        }
    }

Extension for Mapping

extension UIImage.Orientation {

    init(_ cgOrientation: CGImagePropertyOrientation) {
        // we need to map with enum values becuase raw values do not match
        switch cgOrientation {
        case .up: self = .up
        case .upMirrored: self = .upMirrored
        case .down: self = .down
        case .downMirrored: self = .downMirrored
        case .left: self = .left
        case .leftMirrored: self = .leftMirrored
        case .right: self = .right
        case .rightMirrored: self = .rightMirrored
        }
    }


    /// Returns a UIImage.Orientation based on the matching cgOrientation raw value
    static func orientation(fromCGOrientationRaw cgOrientationRaw: UInt32) -> UIImage.Orientation? {
        var orientation: UIImage.Orientation?
        if let cgOrientation = CGImagePropertyOrientation(rawValue: cgOrientationRaw) {
            orientation = UIImage.Orientation(cgOrientation)
        } else {
            orientation = nil // only hit if improper cgOrientation is passed
        }
        return orientation
    }
}
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!