Android canvas draw rectangle

我们两清 提交于 2019-11-26 15:44:30
pandur

Try paint.setStyle(Paint.Style.STROKE)?

DonGru

Assuming that "part within rectangle don't have content color" means that you want different fills within the rectangle; you need to draw a rectangle within your rectangle then with stroke width 0 and the desired fill colour(s).

For example:

DrawView.java

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;

public class DrawView extends View {
    Paint paint = new Paint();

    public DrawView(Context context) {
        super(context);            
    }

    @Override
    public void onDraw(Canvas canvas) {
        paint.setColor(Color.BLACK);
        paint.setStrokeWidth(3);
        canvas.drawRect(30, 30, 80, 80, paint);
        paint.setStrokeWidth(0);
        paint.setColor(Color.CYAN);
        canvas.drawRect(33, 60, 77, 77, paint );
        paint.setColor(Color.YELLOW);
        canvas.drawRect(33, 33, 77, 60, paint );

    }

}

The activity to start it:

StartDraw.java

import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;

public class StartDraw extends Activity {
    DrawView drawView;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        drawView = new DrawView(this);
        drawView.setBackgroundColor(Color.WHITE);
        setContentView(drawView);

    }
}

...will turn out this way:

Cristopher Loli
//white background
canvas.drawRGB(255, 255, 255);
//border's properties
paint.setColor(Color.BLACK);
paint.setStrokeWidth(0);        
paint.setStyle(Paint.Style.STROKE);         
canvas.drawRect(100, 100, 200, 200, paint);

Create a new class MyView, Which extends View. Override the onDraw(Canvas canvas) method to draw rectangle on Canvas.

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.View;

public class MyView extends View {

 Paint paint;
 Path path;

 public MyView(Context context) {
  super(context);
  init();
 }

 public MyView(Context context, AttributeSet attrs) {
  super(context, attrs);
  init();
 }

 public MyView(Context context, AttributeSet attrs, int defStyle) {
  super(context, attrs, defStyle);
  init();
 }

 private void init(){
  paint = new Paint();
  paint.setColor(Color.BLUE);
  paint.setStrokeWidth(10);
  paint.setStyle(Paint.Style.STROKE);

 }

 @Override
 protected void onDraw(Canvas canvas) {
  // TODO Auto-generated method stub
  super.onDraw(canvas);

  canvas.drawRect(30, 50, 200, 350, paint);
  canvas.drawRect(100, 100, 300, 400, paint);
  //drawRect(left, top, right, bottom, paint)

 }

}

Then Move your Java activity to setContentView() using our custom View, MyView.Call this way.

    public void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(new MyView(this));
  }

For more details you can visit here

http://developer.android.com/reference/android/graphics/Canvas.html

Kenny Lim
paint.setStrokeWidth(3);

paint.setColor(BLACK);

and either one of your drawRect should work.

Don't know if this is too late, but the way I solved this was to draw four thin rectangles that together made up a one big border. Drawing the border with one rectangle seems to be undoable since they're all opaque, so you should draw each edge of the border separately.

The code is fine just setStyle of paint as STROKE

paint.setStyle(Paint.Style.STROKE);
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