SwiftUI - Half modal?

南楼画角 提交于 2019-12-02 18:30:22

As of Beta 2 Beta 3 you can't present a modal View as .fullScreen. It presents as .automatic -> .pageSheet. Even once that's fixed, though, I highly doubt they will give you the drag capability there for free. It would be included in the docs already.

You can use this answer to present full screen for now. Gist here.

Then, after presentation, this is a quick and dirty example of how you can recreate that interaction.

    @State var drag: CGFloat = 0.0

    var body: some View {
        ZStack(alignment: .bottom) {
            Spacer() // Use the full space
            Color.red
                .frame(maxHeight: 300 + self.drag) // Whatever minimum height you want, plus the drag offset
                .gesture(
                    DragGesture(coordinateSpace: .global) // if you use .local the frame will jump around
                        .onChanged({ (value) in
                            self.drag = max(0, -value.translation.height)
                        })
                )
        }
    }

You can make your own and place it inside of a zstack: https://www.mozzafiller.com/posts/swiftui-slide-over-card-like-maps-stocks

struct SlideOverCard<Content: View> : View {
    @GestureState private var dragState = DragState.inactive
    @State var position = CardPosition.top

    var content: () -> Content
    var body: some View {
        let drag = DragGesture()
            .updating($dragState) { drag, state, transaction in
                state = .dragging(translation: drag.translation)
            }
            .onEnded(onDragEnded)

        return Group {
            Handle()
            self.content()
        }
        .frame(height: UIScreen.main.bounds.height)
        .background(Color.white)
        .cornerRadius(10.0)
        .shadow(color: Color(.sRGBLinear, white: 0, opacity: 0.13), radius: 10.0)
        .offset(y: self.position.rawValue + self.dragState.translation.height)
        .animation(self.dragState.isDragging ? nil : .spring(stiffness: 300.0, damping: 30.0, initialVelocity: 10.0))
        .gesture(drag)
    }

    private func onDragEnded(drag: DragGesture.Value) {
        let verticalDirection = drag.predictedEndLocation.y - drag.location.y
        let cardTopEdgeLocation = self.position.rawValue + drag.translation.height
        let positionAbove: CardPosition
        let positionBelow: CardPosition
        let closestPosition: CardPosition

        if cardTopEdgeLocation <= CardPosition.middle.rawValue {
            positionAbove = .top
            positionBelow = .middle
        } else {
            positionAbove = .middle
            positionBelow = .bottom
        }

        if (cardTopEdgeLocation - positionAbove.rawValue) < (positionBelow.rawValue - cardTopEdgeLocation) {
            closestPosition = positionAbove
        } else {
            closestPosition = positionBelow
        }

        if verticalDirection > 0 {
            self.position = positionBelow
        } else if verticalDirection < 0 {
            self.position = positionAbove
        } else {
            self.position = closestPosition
        }
    }
}

enum CardPosition: CGFloat {
    case top = 100
    case middle = 500
    case bottom = 850
}

enum DragState {
    case inactive
    case dragging(translation: CGSize)

    var translation: CGSize {
        switch self {
        case .inactive:
            return .zero
        case .dragging(let translation):
            return translation
        }
    }

    var isDragging: Bool {
        switch self {
        case .inactive:
            return false
        case .dragging:
            return true
        }
    }
}
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