1銆丂keyframes 瀹氫箟鍏抽敭甯у姩鐢狐br />2銆乤nimation-name 鍔ㄧ敾鍚嶇О
3銆乤nimation-duration 鍔ㄧ敾鏃堕棿
4銆乤nimation-timing-function 鍔ㄧ敾鏇茬嚎 linear(鍖€閫?|ease(缂撳啿)|steps(姝ユ暟)
5銆乤nimation-delay 鍔ㄧ敾寤惰繜
6銆乤nimation-iteration-count 鍔ㄧ敾鎾斁娆℃暟 n|infinite
7銆乤nimation-direction 鍔ㄧ敾缁撴潫鍚庢槸鍚﹀弽鍚戣繕鍘 normal|alternate
8銆乤nimation-play-state 鍔ㄧ敾鐘舵€ paused(鍋滄)|running(杩愬姩)
9銆乤nimation-fill-mode 鍔ㄧ敾鍓嶅悗鐨勭姸鎬 none(缂虹渷)|forwards(缁撴潫鏃跺仠鐣欏湪鏈€鍚庝竴甯?|backwards(寮€濮嬫椂鍋滅暀鍦ㄥ畾涔夌殑寮€濮嬪抚)|both(鍓嶅悗閮藉簲鐢?
10銆乤nimation:name duration timing-function delay iteration-count direction;鍚屾椂璁剧疆澶氫釜灞炴€?/p>
鐞嗚В缁冧範锛欬br />1銆侀杞﹀姩鐢狐br />2銆乴oading鍔ㄧ敾
3銆佷汉鐗╄蛋璺姩鐢狐/p>
璧拌矾鍔ㄧ敾
鍔ㄧ敾涓娇鐢ㄧ殑鍥剧墖濡備笅锛欬/p>