Place object between another two

淺唱寂寞╮ 提交于 2019-12-02 14:53:26

问题


I'm new to canvas and I wanted to move my DOM (HTML+JS) animation to canvas. I tried to mimic the solar system animation in Basic animations - Web API Interfaces | MDN and I managed to do it. Fiddle.

I have a problem regarding the globalCompositeOperation. In the animation, earth is casting a shadow (low opacity rectangle), and when the moon is orbiting this dark area, moon should be under the shadow rectangle. If I use

context.globalCompositeOperation = 'destination-over';

at the top of draw function, I get the intended result (fiddle), but then moon and the earth rotates beneath the orbit lines. I don't want that. I want both the earth and the moon to be above the orbit lines, and moon to be beneath the shadow rectangle. Is there a way to do that? If not, I'm gonna have to get rid of the shadow.

I didn't use context.save() and context.restore() in my code, though they are used in the original animation. I'm not familiar with them. Might be related to my problem...

var sun = {
  radius	: 80,
  x		: 0,
  y		: 0,
};
var earth = {
  radius	: 20,
  x		: sun.radius + 80,
  y		: 0,
  angle	: 0,
};
var moon = {
  radius	: 8,
  x		: 50,
  y		: 0,
  angle	: 0,
};

function draw() {
  var canvas	= document.getElementById("canvas");
  var context	= canvas.getContext("2d");

  context.resetTransform();
  context.clearRect(0, 0, canvas.width, canvas.height)
  context.translate(canvas.width/2, canvas.height/2);

  // sun
  context.beginPath();
  context.arc(0, 0, sun.radius, 0, 360 * Math.PI/180, false);
  context.fillStyle = "yellow";
  context.fill();

  // sun orbit
  context.beginPath();
  context.arc(0, 0, earth.x, 0, Math.PI*2, false);
  context.strokeStyle = "rgba(180,150,0,.25)";
  context.stroke();

  // earth
  earth.angle += .2;
  if (earth.angle == 360) {
    earth.angle = 0;
  }
  context.globalCompositeOperation = 'source-over'; // earth is above the sun and its orbit
  context.rotate(earth.angle * Math.PI/180);
  context.translate(earth.x, 0);
  context.beginPath();
  context.arc(0, 0, earth.radius, 0, 360*(Math.PI/180), false);
  context.fillStyle = "royalblue";
  context.fill();
  context.globalCompositeOperation = 'destination-over'; // earth's orbit and shadow are below the earth

  // earth shadow
  context.fillStyle = "rgba(0,0,0,0.1)";
  context.fillRect(0, -earth.radius, earth.radius*16, earth.radius*2);

  // earth orbit
  context.beginPath();
  context.arc(0, 0, moon.x, 0, Math.PI*2, false);
  context.strokeStyle = "rgba(0,0,200,.2)";
  context.stroke();

  // moon
  moon.angle += 1;
  if (moon.angle == 360) {
    moon.angle = 0;
  }
  context.globalCompositeOperation = 'source-over'; // moon is above the earth's orbit and shadow
  context.rotate(moon.angle * Math.PI/180);
  context.translate(moon.x, 0);
  context.beginPath();
  context.arc(0, 0, moon.radius, 0, 360 * Math.PI/180, false);
  context.fillStyle = "silver";
  context.fill();

  requestAnimationFrame(draw);
}

draw();
html {
  background: rgb(230,230,230);
}
canvas {
  background: white;
  border: 1px solid rgba(0,0,0,.2);
  box-shadow: 0 0 5px rgba(0,0,0,.1);
}
<canvas id="canvas" width="640" height="480"></canvas>

回答1:


You just need to change a little on the orders of things in the code - composite modes are really not needed in this case:

  • All static elements like the sun and the earth orbit, can be rendered once and set as for example background to the element.
  • Draw the moon orbit first
  • Draw the moon second
  • Draw the shadow third
  • Finally draw the earth.

In this update I did not recalculate the rotation etc. but used save/restore.

var sun = {
    radius	: 80,
    x		: 0,
    y		: 0,
};
var earth = {
    radius	: 20,
    x		: sun.radius + 80,
    y		: 0,
    angle	: 0,
};
var moon = {
    radius	: 8,
    x		: 50,
    y		: 0,
    angle	: 0,
};

var canvas	= document.getElementById("canvas");
var context	= canvas.getContext("2d");

context.setTransform(1,0,0,1,canvas.width/2, canvas.height/2);

// sun
context.beginPath();
context.arc(0, 0, sun.radius, 0, 360 * Math.PI/180, false);
context.fillStyle = "yellow";
context.fill();

// sun orbit
context.beginPath();
context.arc(0, 0, earth.x, 0, Math.PI*2, false);
context.strokeStyle = "rgba(180,150,0,.25)";
context.stroke();

canvas.style.backgroundImage = "url(" + canvas.toDataURL() + ")";

function draw() {

    context.setTransform(1,0,0,1,0,0);    
    context.clearRect(0, 0, canvas.width, canvas.height)
    context.setTransform(1,0,0,1,canvas.width/2, canvas.height/2);
    
    // earth
    earth.angle += .2;
    if (earth.angle == 360) {
        earth.angle = 0;
    }
    context.rotate(earth.angle * Math.PI/180);
    context.translate(earth.x, 0);

        // earth orbit
    context.beginPath();
    context.arc(0, 0, moon.x, 0, Math.PI*2, false);
    context.strokeStyle = "rgba(0,0,200,.2)";
    context.stroke();
    
    // moon
    context.save();
    moon.angle += 1;
    if (moon.angle == 360) {
        moon.angle = 0;
    }
    context.rotate(moon.angle * Math.PI/180);
    context.translate(moon.x, 0);
    context.beginPath();
    context.arc(0, 0, moon.radius, 0, 360 * Math.PI/180, false);
    context.fillStyle = "silver";
    context.fill();
    context.restore();

    // earth shadow
    context.fillStyle = "rgba(0,0,0,0.1)";
    context.fillRect(0, -earth.radius, earth.radius*16, earth.radius*2);

    context.beginPath();
    context.arc(0, 0, earth.radius, 0, 360*(Math.PI/180), false);
    context.fillStyle = "royalblue";
    context.fill();
    
    
    requestAnimationFrame(draw);
}

draw();
html {
    background: rgb(230,230,230);
}
canvas {
    background: white;
    border: 1px solid rgba(0,0,0,.2);
    box-shadow: 0 0 5px rgba(0,0,0,.1);
}
    <canvas id="canvas" width="640" height="480"></canvas>


来源:https://stackoverflow.com/questions/29053696/place-object-between-another-two

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!