andengine sprite move PathModifier and body

吃可爱长大的小学妹 提交于 2019-12-02 09:55:33

Solved by

                final FixtureDef chat_sale_1FixtureDef = PhysicsFactory.createFixtureDef(0, 0, 0f);
            mCatBody = PhysicsFactory.createBoxBody(this.mPhysicsWorld, 8,1, 16,1, 0, BodyType.KinematicBody, chat_sale_1FixtureDef);

in mScene.registerUpdateHandler(new IUpdateHandler() {

                        Vector2 localPoint = Vector2Pool.obtain(((chat_sale_1.getX()+(chat_sale_1.getWidth()/2))/PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT), ((chat_sale_1.getY()+chat_sale_1.getHeight()-8)/PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT));
                    mCatBody.setTransform(localPoint, 0);
                    Vector2Pool.recycle(localPoint);

Enjoy !!!

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