problem with images loading on top of already set images swift 4

十年热恋 提交于 2019-12-02 09:34:34

If anyone else comes across this issue (or maybe I'm the only dumb one), the problem was that I should have created my UIButton, added the subview, and constrained it inside of the cell class and from the cellForItem AtindexPath method set the image and target handler like this.

class HomeViewCell: UICollectionViewCell {

let collectionImage: UIButton = {
    let image = UIButton(type: .custom)
    image.contentMode = .scaleAspectFit
    return image
}()

override init(frame: CGRect) {
    super.init(frame: frame)

    addSubview(collectionImage)
    collectionImage.anchor(top: nil, left: nil, bottom: nil, right: nil, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, width: 0, height: 0)
    collectionImage.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true
    collectionImage.centerYAnchor.constraint(equalTo: centerYAnchor).isActive = true
}

required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

}

override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
    let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cellId", for: indexPath) as! HomeViewCell

    collectionView.bounces = false

    let imageNumber = indexPath.item

    let image = collectionImageArray[imageNumber].withRenderingMode(.alwaysOriginal)
    cell.collectionImage.setImage(image, for: .normal)
    cell.collectionImage.addTarget(self, action: #selector(handleCollectionTap), for: .touchUpInside)

    print(imageNumber)

    return cell
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
    return CGSize(width: view.frame.width, height: view.frame.height)
}

@objc func handleCollectionTap() {
    let layout = UICollectionViewFlowLayout()
    let cardViewer = CardViewerController(collectionViewLayout: layout)
    present(cardViewer, animated: true, completion: nil)
}

Everything is running smoothly now! :)

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