Is this possible with Unity (Instead of Castle Windsor)?

会有一股神秘感。 提交于 2019-12-02 07:25:54
nemesv

With Unity you can write a custom container extension which does the automocking.

Based on this article, you need something like:

EDIT: There was a bug in my implementation sample: see this SO question: NSubstitute and Unity

So the fixed code looks like this:

public class AutoMockingContainerExtension : UnityContainerExtension
{
    protected override void Initialize()
    {
        var strategy = new AutoMockingBuilderStrategy(Container);

        Context.Strategies.Add(strategy, UnityBuildStage.PreCreation);
    }

    class AutoMockingBuilderStrategy : BuilderStrategy
    {
        private readonly IUnityContainer container;
        private readonly Dictionary<Type, object> substitutes 
           = new Dictionary<Type, object>();

        public AutoMockingBuilderStrategy(IUnityContainer container)
        {
            this.container = container;
        }

        public override void PreBuildUp(IBuilderContext context)
        {
            var key = context.OriginalBuildKey;

            if (key.Type.IsInterface && !container.IsRegistered(key.Type))
            {
                context.Existing = GetOrCreateSubstitute(key.Type);
                context.BuildComplete = true;
            }
        }

        private object GetOrCreateSubstitute(Type type)
        {
            if (substitutes.ContainsKey(type))
                return substitutes[type];

            var substitute = Substitute.For(new[] {type}, null);

            substitutes.Add(type, substitute);

            return substitute;
        }
    }
}

And you can register it when creating your cotainer:

IUnityContainer container = new UnityContainer();
container.AddExtension(new AutoMockingContainerExtension());
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