UIColor SetFill doesn't work

ε祈祈猫儿з 提交于 2019-12-02 04:50:42

setFill isn't for Core Graphics drawing but for drawing like [myUIBezierPath fill];

Instead set the fill color and stroke color using:

CGContextSetFillColorWithColor(context, [[UIColor cyanColor] CGColor]);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);

Also, the following line:

CGContextDrawPath(context, kCGPathStroke);

Will only stroke the path, since the drawing mode is set to kCGPathStoke. To fill it as well you should replace it with

CGContextDrawPath(context, kCGPathFillStroke);

If your path has holes in it or crosses itself you should use even-odd fill and stroke

CGContextDrawPath(context, kCGPathEOFillStroke);

Not only do you need to call the appropriate CG* methods to set the fill like David suggested, you need to actually perform the fill using the following after you set the fill and stroke properties:

CGContextSetFillColorWithColor(context, [UIColor cyanColor].CGColor);
CGContextSetStrokeColorWithColor(context, [UIColor blackColor.CGColor);
CGContextFillPath(context);
CGContextStrokePath(context);
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