Unity3d restart current scene

孤街醉人 提交于 2019-12-02 04:29:13

You must ask the scene manager to load the scene using LoadScene

if (Input.GetKeyDown(KeyCode.R))  
    SceneManager.LoadScene( SceneManager.GetActiveScene().buildIndex ) ;

You were just retrieving the build index of the current scene.

Also, about yourcompilling error, you have forgotten the semi-colon at the end of the line ;)

just close the window and restart unity application, simple as that

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