问题
I am trying to print the address of a virtual member function. If I know which class implements the function I can write:
print("address: %p", &A::func);
But I want to do something like this:
A *b = new B();
printf("address: %p", &b->func);
printf("address: %p", &b->A::func);
However this does not compile. Is it possible to do something like this, perhaps looking up the address in the vtable at runtime?
回答1:
Currently there is no standard way of doing this in C++ although the information must be available somewhere. Otherwise, how could the program call the function? However, GCC provides an extension that allows us to retrieve the address of a virtual function:
void (A::*mfp)() = &A::func;
printf("address: %p", (void*)(b->*mfp));
...assuming the member function has the prototype void func()
.
This can be pretty useful when you want to cache the address of a virtual function or use it in generated code. GCC will warn you about this construct unless you specify -Wno-pmf-conversions
. It's unlikely that it works with any other compiler.
回答2:
Pointers to member functions are not always simple memory addresses. See the table in this article showing the sizes of member function pointers on different compilers - some go up to 20 bytes.
As the article outlines a member function pointer is actually a blob of implementation-defined data to help resolve a call through the pointer. You can store and call them OK, but if you want to print them, what do you print? Best to treat it as a sequence of bytes and get its length via sizeof
.
回答3:
I found a way to do this using a disassembler (https://github.com/vmt/udis86). The steps are:
Get a pointer to the virtual function via normal C++ code
Disassemble the
jmp
instruction at that addressParse the real address from the disassembled string
Here is how I did it:
// First get the raw pointer to the virtual function
auto myVirtualFuncPtr = &MyClass::myFunc;
void* myVirtualFuncPtrRaw = (void*&)myVirtualFuncPtr;
// Resolve the real function!
void* myFuncPtr = resolveVirtualFunctionAddress(myVirtualFuncPtrRaw);
...
static void* resolveVirtualFunctionAddress(void* address)
{
const int jumpInstructionSize = 5;
static ud_t ud_obj;
ud_init(&ud_obj);
ud_set_mode(&ud_obj, sizeof(void*) * 8);
ud_set_syntax(&ud_obj, UD_SYN_INTEL);
ud_set_pc(&ud_obj, (uint64_t)address);
ud_set_input_buffer(&ud_obj, (unsigned uint8_t*)address, jumpInstructionSize);
std::string jmpInstruction = "";
if (ud_disassemble(&ud_obj))
{
jmpInstruction += ud_insn_asm(&ud_obj);
}
// TODO: Implement startsWith and leftTrim yourself
if (startsWith(jmpInstruction, "jmp "))
{
std::string jumpAddressStr = leftTrim(jmpInstruction, "jmp ");
return hexToPointer(jumpAddressStr);
}
// If the jmp instruction was not found, then we just return the original address
return address;
}
static void* hexToPointer(std::string hexString)
{
void* address;
std::stringstream ss;
ss << std::hex << hexString;
ss >> address;
return address;
}
回答4:
Doesn't make a lot a of sense to me. If you have a normal function:
void f( int n ) {
}
then you can take its address:
f
but you cannot take the address of a function call, which is what you seem to want to do.
回答5:
From what I can tell in the standard, the only time you get dynamic binding is during a virtual function call. And once you've called a function, you're executing the statements within the function (i.e., you can't "stop halfway" into the call and get the address.)
I think it's impossible.
来源:https://stackoverflow.com/questions/3068144/print-address-of-virtual-member-function