UWP DatagramSocket Multicast

一世执手 提交于 2019-12-01 22:49:00

So in conclusion, how can I achieve, no matter when (not within 5 seconds) some of the clients sends a message, all of the other clients get it?

It seems like that this issue has been fixed in the latest Windows RS1(Build 14393) OS, here is the screenshot(Gif):

You may need to upgrade the OS to solve it.

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