xcode

Xcode cannot find Bolts framework even there is

落花浮王杯 提交于 2021-01-27 07:01:29
问题 I reopened a xCode project after 1 month. I tried to compile, but I run into this error: "linker command failed with exit code 1 (use -v to see invocation)" Please, see the image below: It seems that Xcode is not able to find Bolts Framework even if it is inside the project directory. I tried to delete and re-add it but it didn't work. I checked also the Framework search path but it is correct. Any suggestion? Thanks in advance 回答1: If you already have -ObjC linked, verify if Bolts is

Xcode cannot find Bolts framework even there is

倾然丶 夕夏残阳落幕 提交于 2021-01-27 07:00:17
问题 I reopened a xCode project after 1 month. I tried to compile, but I run into this error: "linker command failed with exit code 1 (use -v to see invocation)" Please, see the image below: It seems that Xcode is not able to find Bolts Framework even if it is inside the project directory. I tried to delete and re-add it but it didn't work. I checked also the Framework search path but it is correct. Any suggestion? Thanks in advance 回答1: If you already have -ObjC linked, verify if Bolts is

XCFramework issue, A library with the identifier “ios-armv7_arm64” already exists

元气小坏坏 提交于 2021-01-27 06:51:07
问题 While creating XCFramework, I'm getting the below-mentioned message on the terminal and xcframework is not getting generated A library with the identifier "ios-armv7_arm64" already exists. This is the command that I'm running xcodebuild -create-xcframework \ -framework ./archives/My-iOS.xcarchive/Products/Library/Frameworks/My.framework \ -framework ./archives/My-iOS-Simulator.xcarchive/Products/Library/Frameworks/My.framework \ -output My.xcframework Is there anything that I'm missing? 回答1:

XCFramework issue, A library with the identifier “ios-armv7_arm64” already exists

蹲街弑〆低调 提交于 2021-01-27 06:50:43
问题 While creating XCFramework, I'm getting the below-mentioned message on the terminal and xcframework is not getting generated A library with the identifier "ios-armv7_arm64" already exists. This is the command that I'm running xcodebuild -create-xcframework \ -framework ./archives/My-iOS.xcarchive/Products/Library/Frameworks/My.framework \ -framework ./archives/My-iOS-Simulator.xcarchive/Products/Library/Frameworks/My.framework \ -output My.xcframework Is there anything that I'm missing? 回答1:

Include statement: can't find SDL/SDL.h file

送分小仙女□ 提交于 2021-01-27 06:44:50
问题 My understanding is that when I build a C++ project in xcode and I have an include line in one of my C files in angle-bracket form then the C++ compiler that works with xcode looks in /System/Library/Frameworks/ to find the file. I think that because of this answer: when I use the line #include <OpenGL/gl.h> in my xcode project, where does it look for the gl.h file? I have an SDL.h file at /System/Library/Frameworks/SDL.framework/headers/SDL.h (I downloaded the folder SDL.framework and copied

Include statement: can't find SDL/SDL.h file

回眸只為那壹抹淺笑 提交于 2021-01-27 06:44:29
问题 My understanding is that when I build a C++ project in xcode and I have an include line in one of my C files in angle-bracket form then the C++ compiler that works with xcode looks in /System/Library/Frameworks/ to find the file. I think that because of this answer: when I use the line #include <OpenGL/gl.h> in my xcode project, where does it look for the gl.h file? I have an SDL.h file at /System/Library/Frameworks/SDL.framework/headers/SDL.h (I downloaded the folder SDL.framework and copied

Flutter: Runner.app/Info.plist does not exist. The Flutter “Thin Binary” build phase must run after “Copy Bundle Resources”

橙三吉。 提交于 2021-01-27 06:26:26
问题 After upgrading flutter to flutter 1.22.4. I am getting the below error while building the Xcode Project. Runner.app/Info.plist does not exist. The Flutter "Thin Binary" build phase must run after "Copy Bundle Resources". Already tried the below options: Flutter clean and run. Removed derived data, clean project, and rebuild. rm -Rf ios/Pods rm ios/Podfile rm -Rf ios/.symlinks rm -Rf ios/Flutter/Flutter.podspec rm -Rf ios/Flutter/Flutter.framework flutter run After trying all the above

Xcode 10 and super.tearDown

风格不统一 提交于 2021-01-27 05:45:40
问题 Since Xcode 10.1(maybe 10) when I create a Unit test file I don't have calls super.tearDown() and super.setUp() . I've not seen such changes in release notes. In documentation https://developer.apple.com/documentation/xctest/xctestcase/understanding_setup_and_teardown_for_test_methods are still here. So my question should I still write super.tearDown() and super.setUp()? class SomethingTests: XCTestCase { override func setUp() { // Put setup code here. This method is called before the