three.js shadow cutoff
问题 As the title says. When i render the current scene everything works fine. Only the shadow of the white monkey gets cut off. How can this happen, and is there a resolution for it? Here is the site: http://hammer.bz/test/ and a screen ;) http://i.stack.imgur.com/6jd0h.png I guess it has to do with the camera or with the lights.. so here are they: renderer.shadowMapEnabled = true; renderer.sortObjects = false; renderer.shadowMapWidth = 3072; renderer.shadowMapHeight = 3072 renderer