Hello world example of WebGL parallelism
There are many abstractions around WebGL for running parallel processing it seems, e.g.: https://github.com/MaiaVictor/WebMonkeys https://github.com/gpujs/gpu.js https://github.com/turbo/js But I am having a hard time understanding what a simple and complete example of parallelism would look like in plain GLSL code for WebGL. I don't have much experience with WebGL but I understand that there are fragment and vertex shaders and how to load them into a WebGL context from JavaScript. I don't know how to use the shaders or which one is supposed to do the parallel processing. I am wondering if one