Three.js antialiasing not working on Chrome
I'm currently running Chrome v31 and antialiasing seems to not be working at all. No errors in either browsers. Possibly relevant code: var renderer = new THREE.WebGLRenderer( { antialias: true } ); In Safari it renders fine: vs Chrome: Cilan It seems to be a rendering issue with Chrome, perhaps you have the 32 bit Chrome installed? You can do two things to increase the quality. First set a renderer attribute renderer.shadowMapType = THREE.PCFSoftShadowMap; // options are THREE.BasicShadowMap | THREE.PCFShadowMap | THREE.PCFSoftShadowMap and then you can also increase the shadowmap size of