Three.js combining StereoEffect with FXAA ShaderPass
I have created a Google Cardboard scene using Three.js StereoEffect effect = new THREE.StereoEffect(renderer); effect.render(scene, camera); Now I want to run it through the FXAA Shader to smooth the output. I know I can do this using the EffectComposer: renderScene = new THREE.RenderPass(scene, camera); effectFXAA = new THREE.ShaderPass(THREE.FXAAShader); effectFXAA.uniforms['resolution'].value.set(1 / (window.innerWidth * dpr), 1 / (window.innerHeight * dpr)); effectFXAA.renderToScreen = true; composer = new THREE.EffectComposer(renderer); composer.setSize(window.innerWidth * dpr, window