unityvs

UnityVS cannot attach to Unity Editor - Visual Studio 2013 Community Edition

。_饼干妹妹 提交于 2020-01-04 02:55:12
问题 I have bought UnityVS and it was working well with VS2010. Later Microsoft aquiared their company and now UnityVS is a free plugin with one difference: it is much more unstable. I had several issues with new updates and finally I decided the move to completely new version which is called "Visual Studio Tools for Unity" instead of UnityVS. I am using Microsoft Visual Studio Community Edition 2013 Update 4 (which is actually a VS Professional). Everything looks good but it attached to the

UnityVS visual studio can not open

跟風遠走 提交于 2020-01-01 09:12:33
问题 I use UnityVS generate visual studio project, but project file * .CSharp.csproj could not open. I find the problem is that ProjectTypeGuids use a unkown type : E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1 , and google also could not tell me what's that. anyone has the same problem? The project file is : <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$

Unable to set up UnityVS/Visual Studio tools for Unity

孤街浪徒 提交于 2019-12-12 03:25:46
问题 I am running Visual Studio 2015 and Unity 5.3.1f1. No matter what I do, the toolbar does not appear. VS throws an error at the #pragma strict line at the beginning of the code. I've followed these steps: installed UnityVS found the unity package file and imported it into my project. I did read somewhere that in newer versions, the toolbar isn't there. Although intellisense works, it does not seem to be capable of auto-completing anything to do with unity (e.x. transform.position ) How to fix?

Visual Studio Debugger not attaching to Unity

对着背影说爱祢 提交于 2019-11-29 02:54:28
问题 I'm having issues getting Visual Studio's debugger to attach to Unity - editing and compiling scripts inside VS is working fine - however, when clicking "Attach to Unity" or "Attach to Unity and Play", the code compiles but nothing else happens. If all the builds are up-to-date then the button does nothing at all. I can manually start the game inside Unity and it runs the up-to-date code, but it is not attached to the VS debugger. I have Unity 5.3.5, Visual Studio Tools for Unity 2.2.0.0 and