true-type-fonts

C++ SDL2, How to regularly update a renderered text? (ttf)

偶尔善良 提交于 2020-05-27 06:54:18
问题 So I've been practicing/making a quick game for the past 6 hours, then something stumped me. The game had an integer, Score, which would be added up with one every time an ammo hits an alien. int Score; stringstream sstr; sstr << Score; string str1 = sstr.str(); TTF_Font* Sans = NULL; Sans = TTF_OpenFont("Sans.ttf", 24); SDL_Color White = {255, 255, 255}; SDL_Surface* surfaceMessage = NULL; surfaceMessage = TTF_RenderText_Solid(Sans, str1.c_str(), White); SDL_Texture* Message = NULL; Message

C++ SDL2, How to regularly update a renderered text? (ttf)

扶醉桌前 提交于 2020-05-27 06:53:05
问题 So I've been practicing/making a quick game for the past 6 hours, then something stumped me. The game had an integer, Score, which would be added up with one every time an ammo hits an alien. int Score; stringstream sstr; sstr << Score; string str1 = sstr.str(); TTF_Font* Sans = NULL; Sans = TTF_OpenFont("Sans.ttf", 24); SDL_Color White = {255, 255, 255}; SDL_Surface* surfaceMessage = NULL; surfaceMessage = TTF_RenderText_Solid(Sans, str1.c_str(), White); SDL_Texture* Message = NULL; Message

How can I download and install fonts dynamically to iOS app

霸气de小男生 提交于 2020-05-24 20:51:28
问题 A client would like to dynamically add fonts to an iOS app by downloading them with an API call. Is this possible? All the resources I've dredged up show how to manually drag the .ttf file to Xcode and add it to the plist. Is it possible to download a font and use it on the fly client side, programmatically? Thanks. 回答1: Okay, so here is how I did it. First where needed do this: #import <CoreText/CoreText.h> Then make your NSURLSession call. My client uploaded a font to Amazon's S3. So do

TrueType Font's glyph are made of quadratic Bezier. Why do more than one consecutive off-curve points appear in glyph outline?

 ̄綄美尐妖づ 提交于 2020-02-26 09:27:10
问题 I'm writing a TTF parser. For a better understanding of the TTF format, I used TTX to extract the ".notdef" glyph data of C:\Windows\calibri.ttf as follow. <TTGlyph name=".notdef" xMin="0" yMin="-397" xMax="978" yMax="1294"> <contour> <pt x="978" y="1294" on="1"/> <pt x="978" y="0" on="1"/> <pt x="44" y="0" on="1"/> <pt x="44" y="1294" on="1"/> </contour> <contour> <pt x="891" y="81" on="1"/> <pt x="891" y="1213" on="1"/> <pt x="129" y="1213" on="1"/> <pt x="129" y="81" on="1"/> </contour>

Dump characters (glyphs) from TrueType font (TTF) into bitmaps

夙愿已清 提交于 2020-01-31 05:36:07
问题 I have a custom TrueType font (TTF) that consists of a bunch of icons, which I'd like to render as individual bitmaps (GIF, PNG, whatever) for use on the Web. You'd think this is a simple task, but apparently not? There is a huge slew of TTF-related software here: http://cg.scs.carleton.ca/~luc/ttsoftware.html But it's all varying levels of "not quite what I want", broken links and/or hard to impossible to compile on a modern Ubuntu box -- eg. dumpglyphs (C++) and ttfgif (C) both fail to

How to use roboto thin font in qml

霸气de小男生 提交于 2020-01-30 08:16:51
问题 I am trying to use robot thin font in QML in Linux.I have install bold,thin and light fonts on ubuntu. Other programs like openoffice shows me only roboto. How do i get to use roboto thin or light in qml? 回答1: You can bundle the font files with your application and then use FontLoader component to load the version you want and use these in QML. This component also exist for QtQuick 1.0 as it was introduced in Qt 4.7 FontLoader 回答2: FontLoader will solve the issue for Light Roboto but not for

JTextField crops text when using custom TrueType font. How to make it display text normally?

馋奶兔 提交于 2020-01-25 03:36:08
问题 So, the problem is definitely with the font. Question is how to make the text field display text fully. Example: import javax.swing.*; import java.awt.*; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.net.URL; import java.nio.channels.Channels; import java.nio.channels.ReadableByteChannel; class Example extends JFrame{ public Example(){ setLayout(new BorderLayout()); Font myFont = null; try { URL link = new URL("http://rghost.ru/download/50564305

SDL_ttf - Font directory/Where do fonts go?

会有一股神秘感。 提交于 2020-01-24 18:39:24
问题 I've been noodling around with SDL and OpenGL (in C++), and decided to get some text into my game. I've followed a few tutorials, but I always get the same error: "Couldn't find .ttf" I'm sure it's been asked before, but where should you place the font, and what should you write in the TTF_OpenFont's first parameter? Here's the TTF part so far. if (TTF_Init() != 0) { cerr << "TTF_Init() Failed: " << TTF_GetError() << endl; SDL_Quit(); exit(1); } TTF_Font *font; font = TTF_OpenFont("FreeSans

PHP: creating a smooth edged circle, image or font?

柔情痞子 提交于 2020-01-22 15:22:46
问题 I'm making a PHP image script that will create circles at a given radius. I used: <?php imagefilledellipse ( $image, $cx, $cy, $w, $h, $color ); ?> but hate the rough edges it produces. So I was thinking of making or using a circle font that I will output using: <?php imagettftext ( $image, $size, $angle, $x, $y, $color, 'fontfile.ttf', $text ); ?> So that the font will produce a circle that has a smooth edge. My problem is making the "font size" match the "radius size". Any ideas? Or maybe a

Corrupt TrueType Font Detection

我是研究僧i 提交于 2020-01-20 04:14:04
问题 I am at present dealing with a corrupt TrueType font. Programs available to me tell me there is a problem with the maxp table -- the maxContours member has a value that is too large. Is there a sure-fire way to detect when a maxContours value is too high or too low (yes that too can be a problem)? (Fonts are programs so one way to detect a font file is good is to execute them, but this is not an acceptable solution for me.) I don't need a font library because I can't add one. I have already