transform-feedback

OpenGLES 3.0 Shader Compile error on Android Device for in and out storage qualifiers

梦想的初衷 提交于 2020-03-23 07:34:12
问题 So I am updating my app to use OpenGLES 3.0 to take advantage of transform feedback, but the shader isn't compiling. error: 06-27 17:29:43.299 18593-18627/com.harmonicprocesses.penelopefree E/MyGLRenderer﹕ Could not compile shader 35633: 06-27 17:29:43.299 18593-18627/com.harmonicprocesses.penelopefree E/MyGLRenderer﹕ ERROR: 0:1: 'in' : Syntax error: syntax error INTERNAL ERROR: no main() function! ERROR: 1 compilation errors. No code generated. Here is the vertex shader code: private final

OpenGLES 3.0 Shader Compile error on Android Device for in and out storage qualifiers

心不动则不痛 提交于 2020-03-23 07:34:06
问题 So I am updating my app to use OpenGLES 3.0 to take advantage of transform feedback, but the shader isn't compiling. error: 06-27 17:29:43.299 18593-18627/com.harmonicprocesses.penelopefree E/MyGLRenderer﹕ Could not compile shader 35633: 06-27 17:29:43.299 18593-18627/com.harmonicprocesses.penelopefree E/MyGLRenderer﹕ ERROR: 0:1: 'in' : Syntax error: syntax error INTERNAL ERROR: no main() function! ERROR: 1 compilation errors. No code generated. Here is the vertex shader code: private final

glMapBufferRange() returns all zeros in Android OpenGLES 3.0 using TrasnformFeedback

旧时模样 提交于 2019-12-11 03:29:06
问题 UPDATE: This is working and up on gist now! Thanks Reto I am working on an Android implementation of transform feedback following this example. runs pretty well without any errors, but I am getting all zeros out when reading the TransformFeedback buffer with glMapBufferRange() import android.opengl.GLES30; import android.util.Log; import java.nio.ByteBuffer; import java.nio.FloatBuffer; /** * Created by izzy on 6/24/15. */ public class TransformFeedback { private final String TAG =