Deciphering instruments readout
问题 CPU usage at ~50% / energy usage "Very high" in my sprite kit game. I use tile sets to setup the levels. After the tile sets are in place I use clear, non-dynamic sprites with collision/contact bit masks for floors/walls/etc. I get a constant 60FPS, and my memory usage is only ~32MBs. For animations as of now I have: 3 roving (forever) enemies which are not removed from the scene unless stepped on and killed 9 vertically moving platforms (up and down forever). Each platform uses an SKaction