swift3

Linker Error After Updating swift Version and pods

久未见 提交于 2019-12-12 15:18:29
问题 I am installing Alamofire with pods and getting compile time error. There are a lot of questions regarding this but: Deleting the derived data & updating pods won't work for me. This is the error: Alamofire/Alamofire.framework/Alamofire compiled with newer version of Swift language (3.0) than previous files (2.0) for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) 回答1: Update following things in your pod files: source 'https://github.com

iOS Swift Email Deep Linking

北城余情 提交于 2019-12-12 14:37:52
问题 I need to make my users to click on email URL to open my App. I having some daily updates that I have forward to my Users. I am having some URL links in that email. I just need to make my users to open app when they clicking those email links. Email URL Here: http://kavin.com/login?redirect_to=calendar?cal_navigation=2017-03-23 回答1: use the call back method for handle the referral source func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any)

lazy var NSFetchedResultsController producing error in Swift 3.0

这一生的挚爱 提交于 2019-12-12 13:50:23
问题 I just migrated my project to Swift 3 and am stuck on an error for my lazy instantiated NSFetchResultController. I use this method here : https://www.andrewcbancroft.com/2015/03/05/displaying-data-with-nsfetchedresultscontroller-and-swift/ My current code lazy var fetchedResultsController: NSFetchedResultsController = { let primarySortDescriptor = NSSortDescriptor(key: "company", ascending: true) let sortDescriptors = [primarySortDescriptor] self.fetchRequest.sortDescriptors = sortDescriptors

ERROR | [iOS] file patterns: The `source_files` pattern did not match any file

风流意气都作罢 提交于 2019-12-12 13:47:28
问题 I renamed my Existing library to github, I changed everything and things are working fine apart from it's not validating my library now by - pod spec lint KJCircularSlider.podspec for trunk push. I checked my folder structure and it looks perfect, anyone can help me what can be the actual issue? Here is my library if you want to check folder structure - KJCircularSlider Here is my podspec file. Pod::Spec.new do |s| s.name = 'KJCircularSlider' s.version = '0.1.0' s.summary = 'Circular slider -

'init is unavailable: use 'withMemoryRebound(to:capacity:_)' to temporarily view memory as another layout-compatible type

梦想与她 提交于 2019-12-12 13:46:33
问题 since i converted my Code to Swift 3 the error occurs. 'init is unavailable: use 'withMemoryRebound(to:capacity:_)' to temporarily view memory as another layout-compatible type. Here is my Code: func parseHRMData(data : NSData!) { var flags : UInt8 var count : Int = 1 var zw = [UInt8](count: 2, repeatedValue: 0) flags = bytes[0] /*----------------FLAGS----------------*/ //Heart Rate Value Format Bit if([flags & 0x01] == [0 & 0x01]) { //Data Format is set to UINT8 //convert UINT8 to UINT16 zw

Core Data with pre-filled .sqlite (Swift3)

故事扮演 提交于 2019-12-12 13:01:56
问题 currently I'm working on a Swift3 / iOS10 update of an existing iOS9 App which stores about 10.000 charging points for electric vehicles across europe. Up to now I always shipped the Application with a pre-filled database (.sqlite, .sqlite-shm, .sqlite-wal files from the .xcappdata bundle), but with the current Version Apple is introducing the NSPersistentContainer Class, which makes it a bit more complicated. In my AppDelegate Class I'm instantiating my NSPersistentContainer object and

swift 3.0.2 gives ambitious error ''Type 'bool' is broken"

微笑、不失礼 提交于 2019-12-12 12:17:27
问题 i am using this struct and using this struct Ride { var isRideForNow: Bool! } var sheduleRide: Ride? sheduleRide = Ride() sheduleRide?.isRideForNow = false When i am using like this it works fine if (sheduleRide?.isRideForNow)! { //some code } But i don't know why below code give the error "Type 'bool' is broken" even there is no optional chaining inside this if (sheduleRide!.isRideForNow) { //some code } 回答1: It's a useless error message – which appears only to be present in Swift versions 3

swift 3 gamecenter: number of participants are always 4

╄→гoц情女王★ 提交于 2019-12-12 11:35:17
问题 I made a TurnBased game that was working perfectly with swift 2. I could successfully change the code to swift 3.2 and correct all the errors about 400, but there is one issue with the game centre that I can not figure out how to fix it. When through gamecenter viewcontroler I set the number of the participant to “2Player” and then push “Invite Friends” the number of Player that I get is 4 instead of 2! the gamecenter send a text message to the next participant in which the number of

Use block in Swift giving error “Variable used within its own initial value”

℡╲_俬逩灬. 提交于 2019-12-12 11:14:10
问题 This is my code in obj-c: __block NSString *requestReference = [self operation:method url:url parameters:parameters headers:headers success:^(NSURLSessionDataTask *task, id responseObject) { NSError *error = [NSError errorWithSessionTask:task responseObject:responseObject]; if (error) { NSLog(@"error - %@", error); [delegate requestWithReference:requestReference didFinishWithBusinessError:error]; } else { id responseModel; if (modelClass && responseObject) { if ([responseObject isKindOfClass:

Send mail with file attachment

元气小坏坏 提交于 2019-12-12 10:54:57
问题 I search solution to send a mail with attachment. I have this code but the file is not attached... if let url = URL(string: "mailto:\(email)?subject=report&body=see_attachment&attachment=/Users/myname/Desktop/report.txt") { NSWorkspace.shared().open(url) } I have see it maybe work with MessageUI, but I can't import this framework I don't know why. I get this error message : No such module 'MessageUI' I checked in General > Linked Frameworks and Libraries, but there are not MessageUI... Anyone