Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?
问题 I'm trying to pick between the Oolong and SIO2 iPhone game engines for my first game programming project. I have some Cocoa experience and many years of C++ including relatively low level 2D graphics and developing Quicktime plugins but only minor OpenGL exposure. Which engine would be easiest to learn and most productive for someone with my background and limited time? Both include the Bullet physics engine. I lean towards Oolong because of its C++ source and optimisation for the PowerVR