sio2

Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?

北战南征 提交于 2019-12-18 10:45:07
问题 I'm trying to pick between the Oolong and SIO2 iPhone game engines for my first game programming project. I have some Cocoa experience and many years of C++ including relatively low level 2D graphics and developing Quicktime plugins but only minor OpenGL exposure. Which engine would be easiest to learn and most productive for someone with my background and limited time? Both include the Bullet physics engine. I lean towards Oolong because of its C++ source and optimisation for the PowerVR

How can I make a box's edges smooth without anti-aliasing?

二次信任 提交于 2019-12-10 12:22:41
问题 I'm creating a dice game for the iPhone. I'm using SIO2 as engine, but I think this question is more general OpenGL-related. Since the iPhone lacks support for anti-aliasing, my dice looks kind of edgy. If possible, I'd like to make the edges of the die rounded and smooth instead of sharp. I've found one app, MotionX, that manages to do this, and I think without using anti-aliasing. See screenshot here. If you look closely at the dice edges, you see there is a floating transition from the

Alternative of Unity & SIO2

一个人想着一个人 提交于 2019-12-06 13:28:00
问题 I am searching for open source free API just like Unity or SIO2 which I can use for commercial purpose. Kindly tell me if there is any API for iPhone 3D games. 回答1: AFAIK there are two open source game engines: irrlicht oolongengine I don't know much about irrlicht, but there are some dicussions about it here on stackoverflow.com. I think they support iPhone development for quite a while. oolong seems to have a hard learning curve because there is not much documentation and you have to

Alternative of Unity & SIO2

拜拜、爱过 提交于 2019-12-04 20:20:51
I am searching for open source free API just like Unity or SIO2 which I can use for commercial purpose. Kindly tell me if there is any API for iPhone 3D games. AFAIK there are two open source game engines: irrlicht oolongengine I don't know much about irrlicht, but there are some dicussions about it here on stackoverflow.com. I think they support iPhone development for quite a while. oolong seems to have a hard learning curve because there is not much documentation and you have to subscribe to a good old mailing list. If you are an Indie developer with less than 100k $ / year, Bork 3D engine

Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?

回眸只為那壹抹淺笑 提交于 2019-11-29 23:19:22
I'm trying to pick between the Oolong and SIO2 iPhone game engines for my first game programming project. I have some Cocoa experience and many years of C++ including relatively low level 2D graphics and developing Quicktime plugins but only minor OpenGL exposure. Which engine would be easiest to learn and most productive for someone with my background and limited time? Both include the Bullet physics engine. I lean towards Oolong because of its C++ source and optimisation for the PowerVR graphics. However, the Lua interpreter and additional sound goodies in SIO2 are appealing. SIO2 also seems