osmf

Experience using Strobe Media Playback (OSMF)?

谁都会走 提交于 2020-01-01 16:38:08
问题 Does anyone have an experience of using Strobe Media Playback (OSMF) in a real project? How is it compared to JW Player and Flowplayer ? Any answers are kindly accepted. Thank you! 回答1: OSMF helps in standardizing and streamlining development for media delivery and will , as a framework , hide all the details from you the developer and give you a set of tools to simplify your task. Also , OSMF aim at using the same tools whether you're dealing with video, audio & images. So on one hand , you

直播间搭建过程中需要注意的几个步骤

Deadly 提交于 2019-12-25 10:25:43
【推荐】2019 Java 开发者跳槽指南.pdf(吐血整理) >>> 目前游戏直播通常会分成网游和手游两大类,最明显的区别就是一个需要电脑一个需要手机。但这些在开发者眼中看来,直播间搭建的过程都是比较一致的。不过其中也存在需要特殊注意的几个步骤,拓幻科技接下来跟大家简单分享一下。 1. 流媒体的发布 这一环节对于整个直播平台来说是非常重要的了,因为最终面向的是各个终端用户,并且需要提供服务的是分布在全网的各个流媒体服务器。我们也可以这样认为,流媒体服务器的稳定性及性能优劣程度决定着终端用户的产品使用体验效果和直播平台运营成本。所以在开发过程中需要进行适当的改进。 ( 1 )采用 C 语言实现,以保证流媒体服务器的运行效率最高。 ( 2 )将之前的多进程模型改为异步 IO 模型,从而提高服务器的并发处理性能。(在直播过程中遇到高并发情况时能够及时得到解决) ( 3 )在协议层上增加对 RTMP 和 HLS 协议的支撑。 ( 4 )为了能够大规模的进行分布式部署、调度和容错,可以引入 Hadoop 分布式架构。 可以通过以上几点在开发过程中做出改进,使得流媒体服务器的整体性能在原有的基础上再进行增高。 2. CDN 分发 这一步骤主要是对流媒体数据在全球范围内的多个节点之间,进行一个快速的分发,以提高 app 终端用户的体验效果。通常会选择 RTMP 、 HTTP 及 UDP

Experience using Strobe Media Playback (OSMF)?

大城市里の小女人 提交于 2019-12-04 14:37:03
Does anyone have an experience of using Strobe Media Playback (OSMF) in a real project? How is it compared to JW Player and Flowplayer ? Any answers are kindly accepted. Thank you! OSMF helps in standardizing and streamlining development for media delivery and will , as a framework , hide all the details from you the developer and give you a set of tools to simplify your task. Also , OSMF aim at using the same tools whether you're dealing with video, audio & images. So on one hand , you have a simplified approach to develop your own video solution but on the other hand you can broaden this