matchmaking

Can I use the Unity networking HLAPI without paying for the Unity Multiplayer service?

六眼飞鱼酱① 提交于 2019-11-27 11:03:51
I saw Unity's Multiplayer service page , and I'm completely confused: Can I use Unity's high-level networking API (NetworkManager / NetworkManagerHUD) in a published game without paying for Unity Matchmaker and the Relay servers (whatever those are)? I have my own cloud-based VM that I want to run a dedicated server on. My project is just a small game I would play with my friends (nothing commercial or large-scale). I want to run a published copy of that game in dedicated server mode on my VM, and have my friends run their published client copy and connect to the server via the NetworkManager.

Can I use the Unity networking HLAPI without paying for the Unity Multiplayer service?

六眼飞鱼酱① 提交于 2019-11-26 15:22:40
问题 I saw Unity's Multiplayer service page, and I'm completely confused: Can I use Unity's high-level networking API (NetworkManager / NetworkManagerHUD) in a published game without paying for Unity Matchmaker and the Relay servers (whatever those are)? I have my own cloud-based VM that I want to run a dedicated server on. My project is just a small game I would play with my friends (nothing commercial or large-scale). I want to run a published copy of that game in dedicated server mode on my VM,