Unity接入高德SDK实现定位
三.编写主函数 public class MainActivity extends UnityPlayerActivity { //声明mLocationClient对象 public AMapLocationClient mLocationClient = null; public AMapLocationClientOption mLocationOption = null; private String LocationInfo; private String ErrorInfo=""; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } //获取定位信息 public String[] GetInfo() { String[] a=new String[2]; a[0]=this.LocationInfo; a[1]=this.ErrorInfo; startLocation(); return a; } protected void onStart() { super.onStart(); } private void startLocation() { this.mLocationClient = new AMapLocationClient