htc-vive

How to stick an object to another objects position while working on unity for HTC VIVE

本小妞迷上赌 提交于 2020-02-22 07:50:32
问题 I want to create a scene in which a wire(children) goes into a socket(parent) and then the wire becomes the child of the parent and it's position is fixed with the parent, even if i move the parent the wire should move along with it. This project is based on unity3D FOR HTC Vive. I have already used the ontriggerenter events to check the colliders and set the position of child to the parent but nothing is working the way i want it to be. public GameObject Wire; public void OnTriggerEnter

How to stick an object to another objects position while working on unity for HTC VIVE

…衆ロ難τιáo~ 提交于 2020-02-22 07:45:07
问题 I want to create a scene in which a wire(children) goes into a socket(parent) and then the wire becomes the child of the parent and it's position is fixed with the parent, even if i move the parent the wire should move along with it. This project is based on unity3D FOR HTC Vive. I have already used the ontriggerenter events to check the colliders and set the position of child to the parent but nothing is working the way i want it to be. public GameObject Wire; public void OnTriggerEnter

Unable to make a Build for HTC Vive project on Unity

痴心易碎 提交于 2019-12-14 03:26:06
问题 I'm unable to make a build for my Vive project and Unity just freezes once I put it up for Build. I'm unable to make out what's wrong. These are the last logs that I can see but I don't find much help here as well. [C:\buildslave\unity\build\Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp line 775] (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs Line: 485) [00:00:00] Enlighten: Finished 140 Create Geometry jobs (1.26s execute, 0.02s integrate, 0.33s wallclock