blob

同源和跨域(三)Fetch API

流过昼夜 提交于 2019-12-01 15:26:06
This API is So Fetching 使用 Fetch Fetch Living Standard 兼容性window.fetch polyfill 1. 概览 fetch(url/request[, options]) var request = new Request(url/request[, options]); fetch 是全局量 window 的一个方法 request 是一个 Request 对象,Request 参数和 fetch 参数相同 options 是一个对象,主要key 如下: 1234567891011 method: GET/POST等headers: 一个普通对象,或者一个 Headers 对象body: 传递给服务器的数据,可以是字符串/Buffer/Blob/FormData,如果方法是 GET/HEAD,则不能有此参数mode: cors / no-cors / same-origin, 是否跨域,默认是 no-corscredentials: omit / same-origin / includecache: default / no-store / reload / no-cache / force-cache / only-if-cachedredirect: follow / error / manualreferrer:

Azure Storage Blob types (CloudBlobContainer, CloudBlobClient, etc.) and thread safety

回眸只為那壹抹淺笑 提交于 2019-12-01 15:25:29
问题 I am developing an azure application which needs at some point to upload(download) a large amount of small blobs to a single container (more than 1k blobs, less than 1 Mb each). In order to speed up this process I'd like to use multiple threads for uploading(downloading) blobs. This is routine I use for uploading single blob: CloudStorageAccount storageAccount = CloudStorageAccount.Parse(ConnectionString); CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient(); CloudBlobContainer

简述前后端分离的情况下,Vue实现点击图片下载到本地(并实现IE11浏览器的兼容)

社会主义新天地 提交于 2019-12-01 15:21:31
1、简述 在前后端分离的项目中涉及跨域问题,通常都会使用token进行验证。最近在前后端分离的项目中在一个问题上搞了很久,就是以前下载附件或者导出数据为文件的时候,在以前的那些项目前端可以直接用 window.location.href='后端url',window.open(url)或者其他的方式,但是在前后端分离中这种方式不能把token也一起传到后端进行请求,导致权限不够访问不了后端。 2、基本使用 Html代码 <el-button type="primary" @click="downLoad(url)">下载图片</el-button> Script代码 data数据 url : '文件下载地址' methods方法 /** * [getBlob 获取二进制流] * @param {[String]} url [url] * @param {[Blob]} [文件二进制] */ getBlob(url) { return new Promise(resolve => { const xhr = new XMLHttpRequest(); xhr.open("GET", url, true); xhr.responseType = "blob"; xhr.onload = () => { if (xhr.status === 200) { resolve(xhr

MYSQL TINYBLOB vs LONGBLOB

亡梦爱人 提交于 2019-12-01 15:08:14
This is a follow up for my previous question: Blob and Storage Requirement I did some testing using SHOW TABLE STATUS , and found out that the total disk space used actually only depends on the size of actual files uploaded to the database and not on the type (e.g. TINYBLOB or LONGBLOG) of the column. So, if that's not the case then what difference does make when we choose one over the other of the BLOB types? Each size of blob field reserves extra bytes to hold size information. A longblob uses 4+n bytes of storage, where n is the actual size of the blob you're storing. If you're only ever

Storing big file pdf,xlsx into indexedDB and downloading from there

风格不统一 提交于 2019-12-01 14:58:02
I was trying to save a file into indexed db and download the same from indexed db once the system is offline. Am facing with two issue. The file which i pushed to db after downloading am not able to open the file. When large file such like anything more than 150 MB its breadking giving error in JSON.stringify() Putting my code below. Please help me am in desperate to finish this. is there anything am doing wrong any other better approach or even any leads to get it correct will be relay helpful downloadfile() { var self = this; var getComment = 'http://localhost/PWAS/CommentService/api

Content-Security-Policy object-src blob

早过忘川 提交于 2019-12-01 14:56:05
When using a content-security-policy and I try to follow a process in Chrome 41 (beta) using window.URL.createObjectURL I get an error like the following: Refused to load plugin data from 'blob:http%3A//localhost%3A7000/f59612b8-c760-43a4-98cd-fe2a44648393' because it violates the following Content Security Policy directive: "object-src blob://*" With a content security policy that restricts object-src or otherwise default-src one can reproduce the issue (with jQuery for convenience) like this: blob = new Blob( ["%PDF-1.\ntrailer<</Root<</Pages<</Kids[<</MediaBox[0 0 3 3]>>]>>>>>>"], { type:

blob does not accept Uint8Array on ios

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-01 14:43:49
问题 I try to create a Blob object and pass an Uint8Array to it’s constructor It works fine on chrome and firefox on windows In chrome and safari on ios however the Blod does not contain the data of the Uint8Array but the text : [object Uint8Array] I need this to upload a canvas to the server. Is there a workaround? 回答1: I'm struggling with the exact same problem. When I backup the Uint8Array with an ArrayBuffer, it does work in both Safari and Chrome (not tested in other browsers yet) but Chrome

MySql中的varchar类型

陌路散爱 提交于 2019-12-01 14:18:19
MySql中的varchar类型(转) 今天新开始的项目在做数据库设计,发现自己对MySql的varchar类型还不熟悉,故又上网收集资料整理如下。 1.varchar类型的变化 MySQL 数据库的varchar类型在4.1以下的版本中的最大长度限制为255,其数据范围可以是0~255或1~255(根据不同版本数据库来定)。在 MySQL5.0以上的版本中,varchar数据类型的长度支持到了65535,也就是说可以存放65532个字节的数据,起始位和结束位占去了3个字 节,也就是说,在4.1或以下版本中需要使用固定的TEXT或BLOB格式存放的数据可以使用可变长的varchar来存放,这样就能有效的减少数据库文 件的大小。 MySQL 数据库的varchar类型在4.1以下的版本中,nvarchar(存储的是Unicode数据类型的字符)不管是一个字符还是一个汉字,都存为2个字 节 ,一般用作中文或者其他语言输入,这样不容易乱码 ;varchar: 汉字是2个字节,其他字符存为1个字节 ,varchar适合输入英文和数字。 4.0版本以下,varchar(20),指的是20字节,如果存放UTF8汉字时,只能存6个(每个汉字3字节) ;5.0版本以上,varchar(20),指的是20字符,无论存放的是数字、字母还是UTF8汉字(每个汉字3字节),都可以存放20个,最大大小是

Struggling to display blob image with php

做~自己de王妃 提交于 2019-12-01 14:10:20
I am building a simple website, I want to allow the users to upload and change their avatars. At present I have been able to upload images to a mysql database, stored as blobs with the code as follows: //connected to DB, userID fetched $image = $FILES['fileToUpload']['tmp_name']; $fp = fopen($image, 'r'); $content = fread($fp, filesize($image)); $content = addslashes($content); fclose($fp); $sql = "UPDATE tbUsers SET profileImage = '".$content."' WHERE userID = ".userID; $result = mysql_query($sql) or die (mysql_error()); When I download the files from phpmyadmin after upload they are saved as

Cocos Creator 通用框架设计 —— 网络

霸气de小男生 提交于 2019-12-01 13:45:31
在Creator中发起一个http请求是比较简单的,但很多游戏希望能够和服务器之间保持长连接,以便服务端能够主动向客户端推送消息,而非总是由客户端发起请求,对于实时性要求较高的游戏更是如此。这里我们会设计一个通用的网络框架,可以方便地应用于我们的项目中。 使用websocket 在实现这个网络框架之前,我们先了解一下websocket,websocket是一种基于tcp的全双工网络协议,可以让网页创建持久性的连接,进行双向的通讯。在Cocos Creator中使用websocket既可以用于h5网页游戏上,同样支持原生平台Android和iOS。 构造websocket对象 在使用websocket时,第一步应该创建一个websocket对象,websocket对象的构造函数可以传入2个参数,第一个是url字符串,第二个是协议字符串或字符串数组,指定了可接受的子协议,服务端需要选择其中的一个返回,才会建立连接,但我们一般用不到。 url参数非常重要,主要分为4部分 协议://地址:端口/资源 ,比如 ws://echo.websocket.org : 协议:必选项,默认是ws协议,如果需要安全加密则使用wss。 地址:必选项,可以是ip或域名,当然建议使用域名。 端口:可选项,在不指定的情况下,ws的默认端口为80,wss的默认端口为443。 资源:可选性