blender

关于开源对话式AI及创业公司

↘锁芯ラ 提交于 2021-02-20 16:44:53
近期对话式人工智能创业公司Rasa完成了B轮2600万美元的融资,此轮融资的投资方为著名的Andreessen Horowitz。 融资将用于进一步完善其用于创建聊天和对话机器人(chatbots)和其他人工智能项目的,对话式AI开源工具。对于自动对话式智能机器人的需求,随着COVID-19所带来的公共健康危机,需求得到了爆发。 RASA的核心产品为一套用于创建具备情境感知(contextual)能力语音助理chatbots的toolkits,也就是以其开源的对话式人工智能Rasa Open Source平台。 RASA同时推出Rasa X软件,辅助用户快速使用RASA开源软件创建对话式语音助理,其Rasa企业版本可支持创建大规模的对话式语音助理服务,该服务满足HIPAA和GDPR规范。 可访问 www.rasa.com,了解更多内容 - 其他对话式人工智能创业团队如Directly(https://www.directly.com/),近期也完成了新一轮融资,而另一家chatbot平台创业公司CX则被CM.com(https://www.cm.com/chatbot/)收购。 当然,Facebook也吹嘘其Chatbot - Blender(https://www.chatblender.com/)表现远超Google的Meena 和其他chatbot平台。

Blender model turning black when scaled down in Unity

独自空忆成欢 提交于 2021-02-19 08:17:27
问题 I made a model in Blender, which I would like to import into Unity. When importing into Blender, at full scale, the colours show up correctly : However, I need to scale it down (the original model is very large). And when I do so, all the colours turn black. All of a sudden, once passed a seemingly arbitrary threshold : I tried UV unwrapping in Blender, as well as fixing normals (inside and outside). But it doesn't fix this problem. What could be the cause of this? 回答1: Please try to use 0.1

Opening .blend files using Blender's Python API

喜你入骨 提交于 2021-02-07 05:47:19
问题 I'm trying to make an automated build system for Blender 2.73 which reads XML files with lots of paths, opens the files one by another and then renders them. I'm using the following code in order to open: bpy.ops.wm.open_mainfile("file_path") My problem is that I get the following error: Traceback (most recent call last): File "<blender_console>", line 1, in <module> File "<BLENDER_PATH>/scripts/modules/bpy/ops.py", line 186, in __call__ ret = op_call(self.idname_py(), C_dict, kw, C_exec, C

ARKit – Pivot Point of 3D model is wrong

时间秒杀一切 提交于 2021-01-29 00:44:44
问题 I´m using Blender to export my models to dae and Xcode to import it to scn . But my problem is that the pivot point is totally wrong placed when I use it in my scene. The strange thing is that the pivot point is positioned right in the model viewer from SceneKit (even as scn ). The World Coordinates are all zeroed. 回答1: Group all the elements of your 3D model in Blender and move your pivot point for that group at a desired place. SceneKit always reads in a position of pivot point in 99.99%

ARKit – Pivot Point of 3D model is wrong

两盒软妹~` 提交于 2021-01-29 00:41:36
问题 I´m using Blender to export my models to dae and Xcode to import it to scn . But my problem is that the pivot point is totally wrong placed when I use it in my scene. The strange thing is that the pivot point is positioned right in the model viewer from SceneKit (even as scn ). The World Coordinates are all zeroed. 回答1: Group all the elements of your 3D model in Blender and move your pivot point for that group at a desired place. SceneKit always reads in a position of pivot point in 99.99%

Can I import tensorflow and keras in Maya , Blender

▼魔方 西西 提交于 2021-01-28 18:52:06
问题 I am participating in a workshop , where we need to automatically rig characters . Perhaps , we will use deep learning methods . The task is to recognize body parts . My question : Is there a way for connecting tensorflow and keras , or other neural networks with 3D software? 回答1: For blender you can follow this tutorial, https://www.youtube.com/watch?v=J7Iu1rfwbds I tested it in Blender 2.81 and Python 3.7 by importing pytorch, opencv, sklearn etc. Also the test code provided in the video

How to use environment variables in blender

六月ゝ 毕业季﹏ 提交于 2021-01-28 15:31:12
问题 I added a enviroment variable writing in the ~/.bashrc file this two line var="stuff.." export var using the python interpreter in a normal terminal this two lines of code works import os print(os.environ['var']) but in a blender python console it generate a KeyError so printing os.environ list i can see that there isn't a item with 'var' as key So i think that is a problem with the environment settings in unix system. Can anyone help me and explain how export the environment variables for

Blender animation in WPF

房东的猫 提交于 2021-01-28 06:44:02
问题 Hi I have my stickman with bones etc in blender. I want to use him in my WPF/C# application to make some simple app like shaking hand or move leg. I found some graphic engines but they cost a lot, is there any free solution to import stickman from blender and make some simple animation ? 回答1: Check out Unity. A quick search reveals you can import files from Blender to it: http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectBlender.html 回答2: There are a few options I know of you

PyOpenGL how do I import an obj file?

北城以北 提交于 2021-01-13 09:59:33
问题 import pygame import OpenGL from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * import pywavefront scene = pywavefront.Wavefront('Handgun_obj.obj') vertices =( (1,-1,-1), (1,1,-1), (-1,1,-1), (-1,-1,-1), (1,-1,1), (1,1,1), (-1,-1,1), (-1,1,1), ) edges = ( (0,1), (0,3), (0,4), (2,1), (2,3), (2,7), (6,3), (6,4), (6,7), (5,1), (5,4), (5,7) ) colors = ( (1,0,0), (0,1,0), (0,0,1), (0,1,0), (1,1,1), (0,1,1), (1,0,0), (0,1,0), (0,0,1), (1,0,0), (1,1,1), (0,1,1), ) surfaces =

PyOpenGL how do I import an obj file?

☆樱花仙子☆ 提交于 2021-01-13 09:58:30
问题 import pygame import OpenGL from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * import pywavefront scene = pywavefront.Wavefront('Handgun_obj.obj') vertices =( (1,-1,-1), (1,1,-1), (-1,1,-1), (-1,-1,-1), (1,-1,1), (1,1,1), (-1,-1,1), (-1,1,1), ) edges = ( (0,1), (0,3), (0,4), (2,1), (2,3), (2,7), (6,3), (6,4), (6,7), (5,1), (5,4), (5,7) ) colors = ( (1,0,0), (0,1,0), (0,0,1), (0,1,0), (1,1,1), (0,1,1), (1,0,0), (0,1,0), (0,0,1), (1,0,0), (1,1,1), (0,1,1), ) surfaces =