I have tried many methods to implement a regular UISlider and control the device volume, but it\'s all Native-C functions which results in many untraceable bugs.
Answer in Swift:
func customSlider() {
let temp = mpVolView.subviews
for current in temp {
if current.isKind(of: UISlider.self) {
let tempSlider = current as! UISlider
tempSlider.minimumTrackTintColor = .yellow
tempSlider.maximumTrackTintColor = .blue
}
}
}
Result:
You could try cycling through its subviews and look for a UISlider subclass?
Since iOS 5.0 you can use UIAppearance on a UISlider, even when part of MPVolumeView.
Anywhere in your codebase:
[[UISlider appearanceWhenContainedIn:[MPVolumeView class], nil] setMinimumTrackImage:[[UIImage imageNamed:@"nowplaying_bar_full.png"] resizableImageWithCapInsets:UIEdgeInsetsMake(5, 25, 5, 25)] forState:UIControlStateNormal];
[[UISlider appearanceWhenContainedIn:[MPVolumeView class], nil] setMaximumTrackImage:[[UIImage imageNamed:@"nowplaying_bar_empty.png"] resizableImageWithCapInsets:UIEdgeInsetsMake(5, 25, 5, 25)] forState:UIControlStateNormal];
[[UISlider appearanceWhenContainedIn:[MPVolumeView class], nil] setThumbImage:[UIImage imageNamed:@"nowplaying_player_nob.png"] forState:UIControlStateNormal];
Here a list of some of the other classes that can be implemented using UIAppearance: https://gist.github.com/mattt/5135521
There are now ways to accomplish this, simply use:
– setMaximumVolumeSliderImage:forState:
– setMinimumVolumeSliderImage:forState:
– setVolumeThumbImage:forState:
Which are slightly different method names than the ones for the vanilla UISlider.
This prevents you from having to cycle through the views and potentially have something break in the future as Apple changes things.
Try using a Notification, but it looks like Apple is denying them.
[EDIT]
Try this.