Start with the triangle...
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representing 1+2+3+4 so far. Cut the triangle in half along one dimension...
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Rotate the smaller part 180 degrees, and stick it on top of the bigger part...
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Close the gap to get a rectangle.
At first sight this only works if the base of the rectangle has an even length - but if it has an odd length, you just cut the middle column in half - it still works with a half-unit-wide twice-as-tall (still integer area) strip on one side of your rectangle.
Whatever the base of the triangle, the width of your rectangle is (base / 2) and the height is (base + 1), giving ((base + 1) * base) / 2.
However, my base is your n-1, since the bubble sort compares a pair of items at a time, and therefore iterates over only (n-1) positions for the first loop.